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    1. Mork2

      Long term suggestion plan for jump drives and warp gates

      The comment about changing max distances between warp gates was directed at the limitation on distance of the between warp gates and pointing out that you can change that if you want longer distances between warp gates. As for time of the travel that depends on how you consider for our...
    2. Mork2

      Long term suggestion plan for jump drives and warp gates

      If I remember correctly there is a setting somewhere that controls the max range of a warp gates. So if you can convince the server admin to change the default.....
    3. Mork2

      Power Transfer Issue Can someone verify?

      Found some of the issues. For this module the while the power supply is 755,136 e/sec the power supply beams are only consuming 603,600 energy per second and supplying 482,880 power per second. Simply two alternating power supply beams staggered like that over 5 seconds provide constant...
    4. Mork2

      USS Defiant Mk4 (interlocked entities: lessons learned)

      Just had a question. While dimensions modify your turning rates in different directions. Was the basic turning rate decided by mass? If so then its still a win as I'll be saving around 140k mass by shifting the main shields.
    5. Mork2

      Shield regeneration versus armor hitpoints

      The game seems to be designed around buff tanking not regen tanking in the main. You do want a decent amount of shield regen so your shields can top up in a decent amount of time, minutes usually. Shields have a couple advantages over armour even without decent regen rates. Namely it defends...
    6. Mork2

      [Voting] USD 1.4 standard.

      I think most people will just go with the usual 3x3 USD dock due to the youtubes and files available for download. That's all I've really done is download the one from the community downloads and modified it for rails doors and some of my ships internal logic. If you have gravity tied into the...
    7. Mork2

      Realistic System Requirements for Starmade?

      If you can if you have the available memory to make sure you use Java 64bit. I've had a 440k mass titan with over 70 power cores to lag things up use up to 2.5GB of memory in single player. I think I hit 3GB a couple times while combat testing against a downloaded 5million block titan. So while...
    8. Mork2

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I think the idea behind the hyperdrive was it put you in an alternate area where you piloted you ship manually at ftl speeds but couldn't stop moving forward till you stopped the drive and dropped back into normal space. Cause you can't turn very well its not a precision instant navigation...
    9. Mork2

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      When jump drives and warp gates first came out there was a mention of capital ships using hyperdrives. I can't seem to find a useful link though. There was some talk about enabling capital ships use some station only items but there was suppose to be a penalty for being a capital ship and each...
    10. Mork2

      Rotating "Hull" Turret Design (Need some help)

      The max rotation speed limit for any turret above 50mass is the same as long as you have enough mass enhancers to handle its mass. So a 5000 mass turret rotates as fast as a 50mass turret as long as the mass enhancers cover it. Note if its a heavy turret the turret base also needs enhancers to...
    11. Mork2

      Can the devs give us an official ruling on PS transfer

      Originally the weapon systems in starmade was based on a system where the larger the weapon the less damage per block it did. This resulted in massive checkboard arrays with one block outputs and generally creating massive lag. I think the original isanth was designed back then. Not sure if...
    12. Mork2

      USS Defiant Mk4 (interlocked entities: lessons learned)

      Thankfully rebuilding each time is faster as you get use to laying things out each time. In a couple of days time I've have most of the core systems laid out. In two days though "Rebel Galaxy" will be released and I'll get my capital ship fix which will reduce my starmade time. The speed...
    13. Mork2

      Coordinator Cruiser

      Love the map idea
    14. Mork2

      1block starter weapons

      Actually from the testing other people have done, drones swarms are killers. A number of posts they quote as 20% mass of the ship in equal mass of drones will kill it with the present systems as tested easily. Just setup drones with a cannon/missile, cannon/cannon smallest possible and a...
    15. Mork2

      Can the devs give us an official ruling on PS transfer

      I may be using the wrong definition for buff tanking: I think its using massive HP to absorb damage longer than your opponent. The combat system in starmade at the moment is mostly around a buff tanking system no regeneration tanking. Hence why the combat regen penalty. So out of combat your...
    16. Mork2

      Low Profile Advanced AMS turret 1.0

      Another Advanced AMS turret. The usual features with my AMS turrets. Cannon/cannon everyone's standard AMS weapon. Cannon/Beam for extra range to rotate around while missile is out of cannon/cannon range and to open fire with the cannon/cannon while the missile in cannon/beam range...
    17. Mork2

      USS Defiant Mk4 (interlocked entities: lessons learned)

      I can answer some of these as I have asked these questions as well. What you expect to be changed 1) normal mounted turrets should work. The sheer lag for collision calculation was probably killing your computer enough that the AI couldn't engage. To reduce lag to help the AI, if possible to...
    18. Mork2

      Bug "Cannot connect module to current structure" Logic bug

      Not sure if this is related but it might be. I had some problems pasting in an upgraded USD to the front of my ship. I noticed every now and again when extending long lines of blocks away from the core that sometimes I couldn't attach more blocks on the end. It looks like the blocks at the...
    19. Mork2

      Docking Computer

      A addition and work around idea but it has a exploitable flaw. Block required You would need a drone block that designates the entity its attached to as your personal drone not just a faction drone. Unfortunately for this to work with a turreted drone you would have to add this block to every...
    20. Mork2

      1block starter weapons

      How to exploit It is easy to figure out how to abuse the above system somewhat making it hard to balance. Many docked guns with core, rail docker, power generator, this new gun, wireless link. On the ship side each one would have to have a wireless logic module and a mounting rail block. Get...