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    1. Mork2

      On the Efficiency of Rail Turrets

      Do we have know what conditions cause these collision checks cause if we have some specifics we might also be able to engineer around them a bit?
    2. Mork2

      Disabling systems after HP % is Pointless

      I like the overall effects of the new mechanic. Bobby AI weapons and NPCs can now actually kill things with guns. They don't have to make an impossible to hit core shot. Just do enough systems damage. If you don't like core drilling this is a nice mechanic to balance it out somewhat. Once the...
    3. Mork2

      That HP system......

      What Jay-do said build them normally. Advanced armours are 2.5 x heavier than normal armour now. Advanced armours are also hit point sinks to soak up damage from missiles or anything else. All attacks that hit anything considered armour half the damage goes to the ship armour HP or until it...
    4. Mork2

      Advanced Hailstorm AMS Turret V1.1

      Advanced Hailstorm AMS Turret This AMS system is designed to work around some of the normal AMS limitations. Accuracy Limitation All normal AMS systems use a rapid fire cannon/cannon system. The Bobby AI puts lead on the missile and fires at a random point around that. This prevents core...
    5. Mork2

      Anti missile thread + moar

      Lastest patch should fix the AI beams putting lead on targets. I haven't tested it though. Anti missile turrets looks like they got a targeting buff as well. When scaling the server top speed and sector size. Increasing speed without increasing size makes missiles more effective. Increase...
    6. Mork2

      Very simple way to make small ships useful (no gigantic titan nerfing)

      If overdrive increased thrust and top speed this would make small ships with it more survivable. To avoid fire you generally have to change vector with acceleration. The higher the acceleration the more likely a small ship has to avoid cannon fire.
    7. Mork2

      0.19320 release config changes

      If ArmorHpAbsorbtion: 50% is set to 100% on a server then you Ship Armour HP should act as a total armour protection until it runs out. After that you will take a pile of damage quickly though. Don't know what its going to cost you to repair that though....
    8. Mork2

      Bug Losing gravity/alignment

      I'm currently using this as a feature. You can't use the admin jump command while aligned on exit from a core in some orientations you can't jump to another entity. I use that bump to exit alignment with the entity I just left the core to allow me to jump to the next entity. Otherwise I have...
    9. Mork2

      Remote Salvage beam rotation?

      You can use 2 sets of salvage beams using alternating logic to keep what appears to be a continuous beam up. 2.5 seconds alternating. You can try to slow down the speed the of the rotation. I have made a spin system where you have a bar rotating around a centre point and it does mine the...
    10. Mork2

      Star-Made running low on memory when landing on planet

      Also if you do have more memory available you might only be able to use it if your running Java 64bit. Assuming your using a 64bit operating system as well. If not I think your still limited to 1GB of memory max which is what you already have it set to. Also are you just leaving the ship on the...
    11. Mork2

      Turret Axises with Rails

      Hmm I'm not completely sure but if I remember correctly the support tools aren't used by bobby AI only stuff under the weapon category. You might be able to use logic to activate them and perma run them and have a small weapon system for the bobby AI to use and aim with. But most support weapons...
    12. Mork2

      Viability of Power Cores (Docked Reactors)

      Place the power cores deeply buried in the ship with a access way so you can replace them if needed. Takes a little planning. It should help keep them out of the missile blast radius. Missiles do damage to the first 1/4 radius if all blocks are destroyed it then goes out to 2/4 radius and if...
    13. Mork2

      Some rails not working after update?

      Had the same problem as well. If you undock the it and re dock it will work. Problem is you have to set the rail logic to how it was when you original docked it or its the wrong way around. So it might take a couple tries. I also only had this problem with rails on the face to the left only...
    14. Mork2

      Bug All wireless logic don't save

      Seems to be working after this patch or at least for me. To assist relinking wireless connections I put them very close together when possible and when not have a display listing what its suppose to be connected to just encase.
    15. Mork2

      Bug All wireless logic don't save

      I run a MP server which I log into just me for ship design. The server will remember the wireless connections until the server is restarted then most if not all of the wireless connections break.
    16. Mork2

      Help me build more efficient barbettes

      Unfortunately a intermediate entity while drawing power from further down the chain if power is drawn from it will however only recharge its own power storage from on board power.
    17. Mork2

      Help me build more efficient barbettes

      Well with the new turret rotation system you can break it down a bit. Since there is now to separate rotators there are some options. For this post the horizontal rotator will be the first turret part connected to the main body and the second part is the vertical rotation. Since the weapon has...
    18. Mork2

      Turret Troubles (Solved)

      Also bobby AIs can't be set to active while you in build mode in the turret. You need to exit the core of the turret then you can activate the AI either by manually accessing the bobby AI while flying around as an astronaut or you can access the main ship core and through the structure tab...
    19. Mork2

      Ideal Block Numbers

      Just be careful with the shield rechargers during non combat situation the shield rechargers when recharging at full rated speed use 10 times the number of blocks in energy. so 100k regen uses 1mil e/second. If you don't have sufficient power for this it may cause problems. If you login or...
    20. Mork2

      Creating a Power Core with rails

      Okay thank you for the follow up information. Using that I've remade my titan power cores. Two alternating power supply beams to constant output sequenced 2.5seconds apart. Power consumed is holding steady at 900k e/sec and its consuming a steady amount of power 450k e per 0.5 second tick so...