If you put a gun into the y axis part with the bobby AI. The bobby AI will rotate the turret and engage hostiles. Without the gun it won't have an engagement range and thus will not attack stuff.
You can activate the guns using an enemy detector which you can get from the community downloads...
I really suck at being artistic but I'm great with systems.
Did a quick redo on the internals of the turret. Even with all the extra internal regen it will run out of power.
Not the best but just a decent fix for the time used.
X Axis
534k energy
59k e/sec
Y Axis
826k energy
27k e/sec...
Upon further disassembly you have a few logic issues.
Looking from behind the top left and bottom right gun barrels logic isn't connected to the cannon computer.
You can simplify the barrel logic by connecting the wireless link to one button and linking that button to the cannon computer and...
It took a while to type out the reply after testing.
Okay as far as I can tell they are drawing power it just doesn't look like it.
Mass enhancers
I'm sitting in the y rotation axis part. The mass enhancers are using around 24+k energy per second. You only need enough mass enhancers for the...
As long as it is docked by rails it should be drawing power from what its docked to if it runs out of power itself. Power will be drawn through the rail to the docker not the other way around.
Just encase someone hasn't mentioned this idea.
With the ability to use add the docked thrusters power to your main ship by inheriting, there are some useful design options.
Note: docking many small thrusters doesn't increase your power efficiency. The power consumption and thrust is equal to...
With some experimentation a couple things you should remember while setting up this auto docking addon to the USD.
Make sure no blocks that require you to manual switch them is in the same square as one of the pickup rails when docked. Or you won't be able to activate them. In my case my test...
If possible use USD1's (Universal Standard Dock) seems to me, to be the most common. Also the more that use it the more useful it is.
USD Type-1
Borrow/steal ideas and adapt them to your design.
I have the artistic ability of a brick, so I design ships with lots of features...
The sense of accomplishment for the effort you put into the ship/station/entity. (Would help if I finished one)
Probably shouldn't resurrect a zombie thread but had an idea. Pain to program though.
Torpedo core with all of the following effects
1. Targetable by bobby AI either as missile or separate torpedo selection.
2. To avoid collision lag the torpedo core phases the entire entity so it can't collide...
You only put the AI on the part with weapons. You don't need an AI on each part.
Its possible to create a floating ball type AMS turret where the turret base is under the main hull and the second axis rotator is outside the hull then build a small ball turret around that. You can complete...
In general you won't need to fly out a tunnel if its a jump escape pod just undock and jump. But if your up against a player using a jump inhibitor your probably not going to have a big enough jump drive to get away. At that point a radar jamming overdrive escape pod is a good thing. Maybe...
Common problems with turrets not working is usually collision a block stopping the part rotating. Another common problem is the both the Turret base and turret weapons assume the front of the core is where its aiming so a common mistake is to not design both parts with that in mind. But...
I'm not sure since when.
If the warheads get a damage buff then it should be viable. I'm told the damage is 2k if it get multiplied up like missiles then it should be around 8k and that should let it break through some advanced armour maybe.. If there is full pierce and punch resist it might...
Salvage abandoned station down to a couple blocks. I forgot the exact sequence of blocks you put on to get this working might be faction first then build or build then faction. You can put a faction block down claim the station which will cost you the upgrade cost of the remaining blocks from...
You will need to use warheads since they ignore shields. Successive groups of warheads used to ram.
Otherwise your going to have to punch the shields down which will pretty much require you to defeat the ship anyway. If you can drop the shields then you can kill it and salvage beam it.
You...
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