I remember a few versions ago that if break-off was enabled and you broke a single block whilst it was in motion, the game would crash. Just wondering if break-off is more stable now or not. :)
Title says a bit, I'm trying to use area triggers on a station but you cannot seem to connect them to anything (except area detectors.) They don't seem to change to another state when walked through either, so I am either really nooby about some change that happened, or this might be a bug...
This is my guess for what rails will be then: (Note, said "Facing to the left", I mean right xP oops)
Plz, tell me I'm right! xP
Having a good First Person Experience would also make bases on planets more useful...
(off-topic question: ) Are there any plans to make a faction module only claim...
Maybe something like Cobalt's (http://www.playcobalt.com/) Chrono Rod, but without Chrono?
Or maybe it could work like a radar jammer but everything goes off (including logic related) and has a 15 second wait until you can start up again?
Yea, I think I see the 1,000s of helium balloons problem there. But then again people can't even fire multiple weapons at once so it doesn't affect it as much.
Maybe you could have 20 slots: 1 - 10 would be the 1 - 0 keys and 11 - 20 would be number pad 1 - 0. And maybe a swap key set key (1 - 10 into 11 - 20 and vice-versa) for those without number pads.
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