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    1. kiddan

      Where are the arrows?!

      Awesome! Thanks guys! :)
    2. kiddan

      Character behind or in a ship

      I would like something like this applied to ships and everything! Have it work somewhat like MWO(Mech Warrior Online)'s system where you or an ally need to have a object in their line of sight to be able to lock on/select/scan it.
    3. kiddan

      Where are the arrows?!

      I tried out the latest (as of this morning) Dev build, used the 'Default' pack, and stil can't see the arrows on rails. What Dev build does have the arrows, or am I missing something?
    4. kiddan

      Voting has commenced!

      Good luck everyone! May the most useful man(or woman) win! :) And man, voting for 5 people was hard :confused:
    5. kiddan

      Ask Mega

      What is your oppinion on captain's chairs? :p
    6. kiddan

      Reliability of Rails ATM?

      Okay, I guess if anything needs an overhaul there is remove filters! :P
    7. kiddan

      Reliability of Rails ATM?

      What I mean is, if I build a new ship (using the latest dev build) that makes use of the new rails and docking, would it have a high chance of breaking the ship before/when the next release come out?
    8. kiddan

      Reliability of Rails ATM?

      Hey there! So, I was wondering if I get the latest dev build are rails in a stable enough state that my ship won't need a complete overhaul sometime soon? And do they have textures yet?
    9. kiddan

      Powerball - soccer game invention by Arktech

      Now I have been inspired to make... Volleyball in Star-made! Players inside turrets with push pulses on sticks!
    10. kiddan

      NPC core overheat timer changed

      It might be intentional, as with warp drives and such you could die FAR from your undeathinator.
    11. kiddan

      Paint used to.. well.. paint

      One of the reasons for this might be to make space stations more useful, forcing people to use factories as they can only be placed on stations and planets.
    12. kiddan

      area triggers correct linking

      1. The area trigger works like a lever, when you walk through and back out it changes the state, but keeps it when you leave the area. Hence it actually doesn't have a 'right color'. 2. You don't connect logic to an area trigger, you place an activator right beside it, somewhat like Minecraft's...
    13. kiddan

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      Quite on the contrary here. I love surviving, building bases on planets with nothing but factories, and trying to survive pirate raids with them. I spend a very small amount of time in Build Blocks and ships. I do, although, rather agree with this. As it will be sometime until aliens and stuff...
    14. kiddan

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      I totally agree! You can have a heck of motions/actions using only a few keys (Like, only 3, no rly. Google the Minecraft Smart Moving mod) P.S. Very sorry if it seems like I'm pulling really old topics to the top here. Just searched "Crawling" to see if I had to suggest this :P Now I don't...
    15. kiddan

      StarMade-At it's best moments-Cinematic images/renders

      I have been playing more on alien planets recently. Got to see some really cool sun rises/settings, very inspiring! :P
    16. kiddan

      Surprise Dev Update

      Time to make Unicron... (I spelled that right, I hope...)
    17. kiddan

      Dev Blog : March 30th 2015

      Mmm, police could actually say "Please slow down and let us board!", and using the new chat channels too! :cool:
    18. kiddan

      Dev Blog : March 30th 2015

      Wow! I'm so exited about this whole thing! :D Will we be able to use the finalized docking system to make traps for enemy ships in fake warp gates? :p
    19. kiddan

      Why are trigger areas destructible?

      Why not use a faction module?