That's even better. I would make it so that it fills in the direction and along the path of the block's face you click on. This hopefully would be less work in terms of coding.
Wouldn't it be easier for the player to just have an item or option in advanced build mode that selects 1 point and then a 2nd point and then fills in between those 2 points?
The Food Replicator is a great idea! But very different implementation in mind: (something similar to Monster Hunter's food Buff system)
The Food Replicator uses Recipe' Blueprints that the player has to "discover" by scanning different types of Fauna and then sampling it (like discovering...
I see Hacking more like a debuff that fires a beam of nano hacking bots with timed affects and recharge.
If set to Sensor Hacks you can "blind" the target or/and targets in range making getaways easier
If set to Turret Hacks all AI turrets on target or/and targets in range have a higher "miss"...
Yea this would need some kind of AI Fleet Patrols else it wouldn't really be smuggling, as well as some kind of mechanic with scanning to scan cargo holds for the goods being smuggled. I imagine a "trade license" purchased from each faction would also be involved. On the upside when an Economy...
Hmm well then maybe allow pirate stations to have them as well but they have only illegal goods available to trade within their own trade routes, maybe some special buff items like narcotics made from the fauna?
That should be interesting when they start implementing more AI options. Not sure about long distance "pathing" but here's what I'm thinking for an automatic "docking procedure."
I like how the docking module in From the Depths works so taking a couple ideas from it. A player could place a...
Interesting idea! I think maybe a new block would be better instead of the salvage beam.
Extractor Computer and Extractor Modules - can only be placed on planets (1 computer per each face) and automatically detects which 2 materials are on the face it's placed on then does a set production...
Hello! A lot of good ideas here! I'll go ahead and jump right in.
The Exchange - 3 new blocks, 1 for Trade Guild Stations, 2 for ships
Exchange Network Core for Trade Guild Stations only, acts as a "node" that reaches out to other nodes within a set distance and tracks resources and...
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