Search results

    1. jstenholt

      Read by Council Hull simplification for shapes

      I maintain that it's silly to discuss simplifying shape and not color, since there are people on both sides who always argue for one or the other. And because I'm absolutely certain that nobody could make a reasonable argument that could not be applied to defend both solutions equally, the only...
    2. jstenholt

      Azereiah's Assembly

      That thing sure has a lot of prisoner and patient space for such a small-ish ship. =] Great use of wedging though. Top notch build so far.
    3. jstenholt

      Read by Council Hull simplification for shapes

      Yup. This suggestion gets thrown around a lot in a whole slew of different threads. I've always said it should go a step further though, and do away with colored blocks as well. That way we only need 4 hull blocks taking up inventory space. Basic, Standard, Advanced, and Crystal. The...
    4. jstenholt

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      But how can he have a picture of a build without knowing how to build yet? I can vouch for him as an IRL person if that makes a difference.
    5. jstenholt

      StarMade v0.197.36 Bug-fixing Round Part 2

      Hooray! We finally have sensical version naming conventions! Beta here we come!
    6. jstenholt

      Classing Ships for Fleets

      Oi. Everybody just classify your ship as whatever you want, and then later you'll probably have to synthesize what schema comes up with for fleet roles and your own system. Rest assured, schema's system will be as basic as possible so we are all allowed to be as creative as possible.
    7. jstenholt

      PvP Anti-Player Research

      Exploiting the missile meta is key. A good mix of chaff countermeasures and AMS turrets will really cut down on the amount of punishment you take from missiles. You also need to put a lot of thought into the composition of missiles you throw at your enemy, overwhelming their AMS turrets and...
    8. jstenholt

      Read by Council Reactor Subsystems

      /sarcasm Gives post a "useful." /sacasm
    9. jstenholt

      Implemented Disable Diamonds for Turrets and Docked Ships

      That's actually a really good idea, having an additional option for filtering out turret pieces or non ai entities. Gonna ad that to the OP.
    10. jstenholt

      Recognized Raw Resources used in Shipyard BP Construction

      There's nothing to say that that couldn't also be the case, and in fact, that would probably be a great feature in addition to the OP.
    11. jstenholt

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      Yes, but that's an extra block that doesn't need to exist. That option could easily be included in the factory block itself and I'm fairly certain I've seen that in a recognized thread somewhere.
    12. jstenholt

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      How is this any different from linking shipyards and factories directly? It seems like you're suggesting an extra, and very unnecessary, step. Also, when you say I kinda feel like it's a direct jab at what is in my opinion a far better solution to factory management. Recognized - Raw...
    13. jstenholt

      Read by Council Reactor Subsystems

      I'm gonna give this one a very solid "meh." It's a nice idea, and you put a lot of thought into it, but all this really does is add completely unnecessary complexity to a system that still isn't even balanced properly. On a side note, your idea for removing the power cap is horribly...
    14. jstenholt

      Kupu's thread

      Since you brought up how crystals will potentially take on some of the characteristics of the current ice, I have two questions. Will the current ice remain the same, seeing as it is now so integral to so many of our builds. Can you maybe shed some light on how ice interacts with lights and...
    15. jstenholt

      Implemented Disable Diamonds for Turrets and Docked Ships

      It's no problem, dude. You did the right thing, and I respect that. Way better than posting a whole new thread.
    16. jstenholt

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      I've been saying this for a long-ass time. And I'm glad people are finally starting to want this. But I go a step further and say that paint should also be removed entirely in favor of 3 hull blocks and 1 crystal block. EzPz.
    17. jstenholt

      Sol Remembrance Community

      If you're interested, I've got some stuff you could use for your spawn. The spawn station is designed is great for servers looking to make the spawn sector something memorable. Comes with plenty of meeting spaces, rooms, shops, voting chamber, enormous hangar for temporary ship storage and...
    18. jstenholt

      Implemented Disable Diamonds for Turrets and Docked Ships

      Why hello there. Isn't this a fun bit of necromancy?
    19. jstenholt

      add the search a gif function to starmade chat

      Just fill up a bookmarks folder with hundreds of gifs in dozens of categories like the rest of us.