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    1. jstenholt

      dark shipyard

      That looks amazing. All these are pretty fantastic. With a full fleet based on these designs, I predict you're going to be a really unexpected contender in the fleet competition. On the Draconis though, the window at the front doesn't look all that good when you see the much better looking...
    2. jstenholt

      Term 3 Voting Now Open!

      Hooray for the Lord of Skies, detailing, and making everybody elses' ships look like shit in comparison.
    3. jstenholt

      Ask SuperVarken☭☭☭

      2edgy
    4. jstenholt

      dark shipyard

      That looks pretty damn good. I wish I had your skill with small craft.
    5. jstenholt

      dark shipyard

      Oh no... copy paste fix that thing... And you have until June 20th now, the competition was extended.
    6. jstenholt

      Shield Helicarrier Project. (wip)

      That is absolutely amazing, and definitely deserves it's own post. However, and don't be offended by this, the build doesn't really look very good. Which is kind of a shame, because the mechanism behind it is so unbelievably cool.
    7. jstenholt

      Is it possible to automatically undock fleet ships from the flagship?

      Yes, there are many ways to automatically undock entities. Sending a high signal to a rail will undock anything attached to that rail. Using launcher rails will automatically undock an entity at the end of the rail. So basically, you'll want one logic button that connects to every drone's...
    8. jstenholt

      What's new in dev build

      I hope it's expanded Y-Hole functionality.
    9. jstenholt

      Lighting State Changes and Draw Distance

      Maybe it's just me, but when the block count is really up there, the changes in light don't register consistently.
    10. jstenholt

      Read by Council Multiple Undeathenators - Choose where you spawn

      Bad idea. Respawning results in literally zero repercussions if you take certain precautions, like dumping your inventory or putting all your cash into a shop. Plus, as a design element, I still think it's a bad idea. It just removes another reason players have to actually travel, whether by...
    11. jstenholt

      BSI (BLT Space Industries)

      Damn, I love that design already. The four engine layout just looks so unique and reminds me of an A-340.
    12. jstenholt

      Lighting State Changes and Draw Distance

      If you build large ships, you have probably noticed this problem already, but I can't find any forum posts about it and I figured it would be a major QoL fix. Right now, when there's a lot going on, lights that are a certain distance away, around 40-50 meters, do not display any visual changes...
    13. jstenholt

      WiP Roosevelt Class Supercarrier

      Only a few of the turrets are even capable of bumping into anything to cause turret lag, and I'm making damn sure that they don't. Testing so far drops frames a bit when they fire, but not significantly.
    14. jstenholt

      WiP Roosevelt Class Supercarrier

      Updaterino! Plenty of pictures, so I'll let them do the talking. And here's the work I've done making the engine block look better, added the three slanted thrusters on the side and the two thrusters at the end of what I now call a nacelle. New Cell Block Some detail work and turrets...
    15. jstenholt

      WiP Roosevelt Class Supercarrier

      It's supposed to look like a track of some sort, it also server for allowing small craft to move between the two main hangar bays. So there shouldn't be any crew up in those hallways. I'm pretty much a lost cause when it comes to reshaping the engine area, I've tried a great deal of options...
    16. jstenholt

      Recognized A good reason to expand

      If what the Devs have planned is somewhat similar to this suggestion, I'd be fine with that. Good suggestion overall.
    17. jstenholt

      Bug Getting Stuck in things getting out of the Core and other blocks!

      Yes, I too noticed that Up Arrow doesn't unstick you any more. Hopefully this will get a nice fix soonish.
    18. jstenholt

      Recognized Flak weapons

      This is a very solid and well thought out idea. I am very impressed, and I think some Council members would be too, like SkylordLuke. I have two very minor suggestions, however. For Missile/Flak, how about a MIRV? The missile travels a set distance from your ship and then splits into a...
    19. jstenholt

      [VOTE] Should voting for Councilors require you to purchase the game?

      For the love of Spock. When did this forum for the alpha of a spaceship sandbox game become so contentiously dramatic? And furthermore, are all forums for the alphas of all spaceship sandbox games equally contentious and dramatic?