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    1. jstenholt

      Read by Council Suggestion: Starship Graveyards/New Overheat Mechanics

      Are you talking about a procedurally generated feature, or something that happens over time because of player action? Because let me tell you, after a space battle, you better believe the winning side salvages the losers down to the core if their ship is made of anything halfway useful. EDIT...
    2. jstenholt

      Recognized by Council Main Menu Background Suggestion

      Ideally, every new update the best ships on the site since the last update would be chosen by popularity, and then somebody, be they a dev or a councilor or just a volunteer would take a nice screenshot and that would be the new background until the next update. So anywhere between 2 and 5 weeks.
    3. jstenholt

      Read by Council Suggestion: Adding AI sensitive area triggers

      From what it sounds like you are trying to do, using an activator next to a rail would be a far better solution. Rails emit a high signal when they are occupied.
    4. jstenholt

      Read by Council StarMade with Vulkan API

      Maybe, no.
    5. jstenholt

      Recognized by Council Main Menu Background Suggestion

      That would be neat, but it doesn't carry the same benefits that showing off the best of what the community is cooking up any given week. It could change every update.
    6. jstenholt

      Recognized by Council Main Menu Background Suggestion

      The new menu looks amazing, and the screenshot in the back looks great, even if it is just a temporary placeholder. But rather than just making the camera move, or maybe cycling through a few different moving shots, why not involve the community? The long and short of it all is this: use fancy...
    7. jstenholt

      StarMade v0.198.131 - The Main Menu

      Is the initial load-in time way longer for everybody or is it just me?
    8. jstenholt

      StarMade v0.198.131 - The Main Menu

      Hooray! Are we a real game yet?
    9. jstenholt

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Of course, I am very confident in your guys' ability to come up with a practical solution. But for now, I object very strongly to the outright removal of docked generators.
    10. jstenholt

      dark shipyard

      These look amazing, if you were any other builder I'd point out how unbelievable it is that you did this all in about a week. The ships do look a bit similar in form and function, maybe add in a freighter for good measure and pick one of the existing five to leave out.
    11. jstenholt

      In Developement Launcher Option to Deactivate Pirates

      Well, hopefully this, along with an easier way to change .cfg options, will be in the next update, which I've heard probably includes a main menu.
    12. jstenholt

      i made a video thing!

      Congrats on your first Starmade video. Content wise, your video is a bit lacking. Maybe use build mode next time to speed up the process and you'll be able to show more off during your video. You can do that on a planet by placing and then entering a build block. I also recommend switching...
    13. jstenholt

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      This sounds more like a mod than a real game suggestion. And not a particularly good one. 1. As a whole, I object to this because while docked generators and shield suppliers may need balancing, removing them entirely is a terrible solution. You don't mend a compound fracture by amputating...
    14. jstenholt

      McCloudCorp's next Contest!

      I just hope that the other two people who followed this thread so diligently will get the message. Then again, if by some miracle they do submit entries you'll have an easy time picking the first and second place winners.
    15. jstenholt

      Universal Cargo/Storage Module

      That's exactly what I'm saying, good stuff. But yeah, if you must have a cargo module that will dock to anything, slap a USD on it. Problem instantly solved.
    16. jstenholt

      Universal Cargo/Storage Module

      I don't see a need for this. Too many variables. Are the modules contained? Do they have doors? Why does it need to dock to a USD? This is one of those things that seems like it might be useful, but in reality is just way too impracticable and unnecessary. It works with USDs because all USDs...
    17. jstenholt

      Shield Helicarrier Project. (wip)

      Does that include the cargo pod logic-pocalypse?
    18. jstenholt

      dark shipyard

      You could choose class names that relate to the ship's weaponry. Like a missile frigate, escort frigate, aegis destroyer.
    19. jstenholt

      Basic NPC quest types

      Yeah, the entire OP just seems like stuff we can assume will be in the game. I'm way more interested in having quests and missions that are actually interesting. If the quest system never evolves beyond things that have been a mainstay of RPGs since before they were played on computers I will...
    20. jstenholt

      Read by Council Build Inhibitors vs Doors

      This sounds a lot more like an engineered problem than a real thing. If somebody really wants to counter boarders in the most ridiculous way I can imagine, instead of just using a 7 block anti-infantry turret, let them.