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    1. jstenholt

      Recognized New Paint and Color System

      Deleted original post because I got two of Kiraen's completely useless and nearly identical posts confused.
    2. jstenholt

      Read by Council New Setting for Turret AI "Aim at: closest"

      Yup, like I said, not perfect. But turrets, from what I can tell, when they choose a target and are unable to fire on it, they switch to a different target after a varying amount of time.
    3. jstenholt

      Madison Class Destroyer - Madison Class Destroyer mkII

      A functionality update for the Madison Class Destroyer! Most noticeably, 11 Golem_CWIS_mkI turrets have been added for anti missile defense, dramatically increasing ship survivability against missile-armed enemies. Also the hangar has been redesigned with small fleet support in mind...
    4. jstenholt

      Recognized New Paint and Color System

      Honestly, this is too complex of an idea. What I want to see is everybody move beyond paint as a concept entirely, and its eventual removal from the game. Just let us collect resources without worrying about how much damn color we need. Imagine how fantastic it would be to just input the...
    5. jstenholt

      Read by Council New Setting for Turret AI "Aim at: closest"

      So, while watching my point defense turrets fire longingly after missiles that had missed my ship, I was brainstorming different ways to fix this relatively broken system. One easy way to do this would be adding a (potentially) simple new option for BOBBY AI modules: fire at closest. This...
    6. jstenholt

      Read by Council Starmade's eternal problem

      Really though, you can't be paying very close attention to the development of Starmade if you don't realize how the game is actually being designed. They've spent 3 years making a good game. Adding "depth" or gameplay to the game requires that there be a working game underneath the hood...
    7. jstenholt

      Rubik Cube

      I'm aware of the concepts that made it possible, I'm more concerned with the how crazy complicated it must have been for somebody to figure it out. And with what kind of person would be insane enough to think it through.
    8. jstenholt

      Rubik Cube

      Just... how? I tend to use this word sparingly on this site, but here goes nothing: fuck.
    9. jstenholt

      Anyone know what this is?

      Guess and check, process of elimination, take your pick.
    10. jstenholt

      Anyone know what this is?

      If I'm not mistaken, those are block coordinates on an entity. Ensure your rails are all operating normally and that there is no random docked entity being glitched into a wall or something.
    11. jstenholt

      Recognized GalaxyNet (Interstellar internet)

      Pretty sure that the devs have almost entirely ruled this out. As for the OP, honestly? An awful idea. Not only is a super complex chat function a significant barrier to entry for new players, but it just sounds like an absolute pain in the ass. Even on a hypothetical server with a...
    12. jstenholt

      Implemented change monitors with logic

      Yeah, you're not the first to suggest this, nor will you be the last... Search function is a neat thing to use before posting. But yeah, one day I'm assuming we'll get this and a whole slew of other proposed or teased Display features.
    13. jstenholt

      Read by Schine Rail Animation

      One day then?
    14. jstenholt

      Read by Schine Rail Animation

      Well, the fact that rails are the things controlled by a speed controller, and not the docking points, you're probably wrong. If, on the other hand, that's the way you like to see it when you play, good on you. Even if that makes sense in terms of how a real train works, it would be...
    15. jstenholt

      Read by Schine Rail Animation

      That's exactly what I'm talking about.
    16. jstenholt

      Read by Schine Rail Animation

      How about some animation for rails? Currently they're static, and while they look great, it doesn't convey movement at all. Giving rail blocks and rotators an animation would also give us a visual identification that a rail is active or inactive.
    17. jstenholt

      My classing of starships for fleet controls

      This guy gets it. And I understand, many of us have posted our own classification systems, myself included. The problem is nobody ever cares, no matter how clever, original, or interesting the system is. Everybody should class their ship however the hell they want.
    18. jstenholt

      My classing of starships for fleet controls

      Sounds like you might be overestimating the amount of crew you're going to require once they add them. But as your own personal classification system, it sounds good.
    19. jstenholt

      Read by Schine Renaming Pickup points

      I can get behind this.
    20. jstenholt

      Read by Council imprinting blueprint/design onto storage, storage quotas

      Here's a slightly more refined and simpler idea that more people seem to be behind. Recognized - Raw Resources used in Shipyard BP Construction