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    1. KaRe

      The "Dread Pirate" challenge

      Is this a shipbuilding contest? It seems more like it. Meh, might participate.
    2. KaRe

      Can we play at servers atm?

      I find that debatable. Brierie, even with 50 players, is only really unstable with mass entities or after about 8-12 hours of running. The only real rules are no griefing and no intentional lagging.
    3. KaRe

      Starmade just got 0wned...

      I kinda agree with Arkudo. Unless Skywanderers was in development for a lot longer time than was told, it's likely these mechanics are simply bad. But it does look slightly better than Starmade. As for the drama, there is always some for everything. Game examples: Lol, Riot isn't listening to...
    4. KaRe

      Starmade being overtaken?

      "Sky Wanderers" kinda looks like if someone mashed parts of Starmade, Roblox, Minecraft, and a hint of Pulsar: Lost Colony together. It doesn't seem viable in all the aspects Starmade will be working on. Either way, Starmade has ambitious plans all the way up to about mid-late beta that will be...
    5. KaRe

      Welcome the Change

      I honestly will almost always hold a neutral stance. I couldn't care what is introduced, as long as it doesn't require overzealous amounts of work without it being powerful. Just like how I will slowly wrap my head around logic, I will slowly wrap my head around whatever is to come.
    6. KaRe

      Shifting Stations

      Is it possible to develop a station in such a way that there is a central control room where one can move most if not all rooms around to other parts of the base? That would be something amazing, and could be useful for defending against ground opponents.
    7. KaRe

      The Power Overhaul Must NOT Happen ASAP

      I don't see why the power system itself would be made to conform around other systems, especially the NPC. If anything, all systems should conform around it, and it should stay in a defined state with bug fixes here and there, maybe some balancing. Not rewrite it every time a single aspect is...
    8. KaRe

      The Power Overhaul Must NOT Happen ASAP

      I agree with Az14el. It seems extremely backwards and wasteful to fix crew, then fix power, then refix crew to fit that new system. It's not really hard to understand. Sure, these things have been announced for quite a while now, and sure we are getting tired of finding need to be fixed flaws in...
    9. KaRe

      Nomadic / City ships

      See, the problem with that is that not only would the ship be a mobile station, it also means that everyone would be able to have invincible ships and be going around absolutely destroying everyone. Not only is it not fair nor not fun, it is extremely boring and/or tedious. This suggestion...
    10. KaRe

      Nomadic / City ships

      Not really, no. Capital ships are intended as super powerful dreadnaughts that are able to defend themselves along with being able to use almost all station functions albeit at a lesser rate/ability. These are intended as super weak civilian ships capable of hiding from enemies and able to do a...
    11. KaRe

      People think devs don't know how their game works. For all we know, there could be a super virus...

      People think devs don't know how their game works. For all we know, there could be a super virus in there that would destroy the world.
    12. KaRe

      Nomadic / City ships

      Changes: Spawn becomes the only Trade Guild's Nomadic ship. Details later. Each NPC faction can have one, some perhaps replacing their home base Added: Nomadic Ship cores Details: Nomadic cores are pretty much ships with the ability to use some station facilities based on type but all are...
    13. KaRe

      Give exploration some reason ~ Jump Beacons ~

      So, either restrict jump travel to certain points or make overall speed a whole lot less? Seems like something we wouldn't need at all, especially if the most powerful ships in the game would go from 1-10 on travel ratings. I think it would be much better to make station jump inhibitors more...
    14. KaRe

      Let’s clear some things up.

      This may help you. (I promise no one will call you a necrophiliac if you use this.)
    15. KaRe

      Stations with Jumpdrive

      So, a capital ship? What you're describing has already been suggested and is planned, though not exactly like this. And for the record, stations are meant to be stationary, not mobile. Otherwise, they are not stations at all, just a different kind of ship.
    16. KaRe

      Custom Ship Classes (Read for more info)

      This has been suggested before and probably will be suggested again. The developers said no, as they believe classification is for players to decide, being more RP than anything.
    17. KaRe

      Power System Overhaul Proposal

      I agree with the previous post entirely. It is useless to argue about 3 or 4 problems rather than all of them, and doing so with negativity.
    18. KaRe

      Power System Overhaul Proposal

      In my opinion, it may be best to implement this or a system like this. On one hand, the heat system could allow for crews and quarters to be implemented more easily, as in the case of Pulsar: Lost Colony, it allows more space for interior, it balances combat more evenly, and it can lead to more...