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    1. KaRe

      NPCs and Planetary Colonies

      Yes, while the other two talk about development more, it is basically the same thing because you start with a place that is happy enough while they talk of a place where they are just able to live. You literally talk about how to improve their ability to be working for you, the actual plans talk...
    2. KaRe

      NPCs and Planetary Colonies

      Actually, now that I've read a little bit further, the only main difference between those three is that you don't explain where the npcs come from, just what they do and what they need. So, where do they start at?
    3. KaRe

      CraftAU shutting down.

      In my opinion, the devs are right. Instead of focusing their attention into a single aspect for a while only to completely rebuild it later, they're doing things in passes so as to ensure everything works well. While the community is important in the long run, a good bunch of them are just...
    4. KaRe

      Where do crew come from?

      Have to mention this and this plus Edymnion's crew post. While it is interesting to develop a story for the NPCs, what about the players? Why do they start at 2 2 2, how'd they get there, why are they alone, etc.
    5. KaRe

      Reduce Lag with Hard Limits

      This has some pretty huge problems. First off, what happens if the amount of entities not aligned to a faction becomes too big? And then, what happens if a troll joins your faction and while everyone was mining or something, made enough entities in homebase that the sector becomes locked? No one...
    6. KaRe

      "Heat Boxes" and Crew - Why it Works

      Agreed. If you want Rp and PVP to be the same, build a ship accommodatingly. If you only want your ship to look good, don't send it to the front lines. Likewise if you want your ship to function well, don't expect that it won't auto-shoot enemies or instantly destroy a ship you meant to meagerly...
    7. KaRe

      NPCs and Planetary Colonies

      So, pretty much this and this plus the already planned npc system, but happiness is what determines how they evolve?
    8. KaRe

      Buff warhead damage/radius poll [Remastered]

      Didn't there used to be complaining on how warheads were super over-powered and pretty much able to obliterate large ships with only a couple of them? I swear that used to be an issue around when they first came out.
    9. KaRe

      Hey guys if your not busy i got some new ideas

      Has been suggested before, somewhat: Weapon/Fleet/Ship Subsystems AI and Random Ideas Also, it's unlikely that the devs would directly use mechanics from another game, and instead make their own unique version or completely new ones. Instead of direct copying, try to change parts of it to be...
    10. KaRe

      How do you view planets?

      Other. I love equipping them with massive armaments on each plate or carefully destroying and rebuilding them to "hide" a ship.
    11. KaRe

      Magazines, explosive all round weapon buff's

      Well, that's not entirely true. Small turrets can be used to stop mass missiles that a lot of people seem to be using now, and if you build in the right set of effects you could counter a large ship entirely. Large turrets are good for instant results yet terrible for multiple ships or defense...
    12. KaRe

      Magazines, explosive all round weapon buff's

      I don't see why we would need this if we can achieve the same effect already without worry of them exploding.
    13. KaRe

      Expendable Overdrive, Give us something to fight over.

      With what I'm reading, this idea would be something like Pulsar: Lost Colony's fuel system but you actually have to work for it, and it works with power. I personally would rather have the ability to research and provide custom technologies to buyers, faction members, or just yourself. While it...
    14. KaRe

      don't forget babies

      don't forget babies
    15. KaRe

      PvP / PvE / RP Poll

      I'm pretty sure the owner updated it so that you can build anything, just as long as it doesn't lag, regarding building.
    16. KaRe

      RP vs PVP = False

      I think it's more like, it's your fault that you didn't build up your base strong enough instead of focusing on hiding and mining. Either way, if you're looking to find protection for newbies in survival, there already is. There's homebases, admin set protection zones, spawn, and anywhere not...
    17. KaRe

      How to Promote Healthy PvP?

      There is this one thing anyone can do to prevent pvp. Build your base or park your ship outside the main galaxy when you leave, and never homebase. The chance of someone finding you and being able to destroy is so slim that it's hilarious.
    18. KaRe

      Make sure releases are playable and fix the current release

      I can run Starmade perfectly fine. Single player or multiplayer. Only time it bugs out are when multiple planets are right next to each other, people are creating intentional lag, a busy server has been up for more than 12 hours, or way too many entities are in a single area, which eventually...
    19. KaRe

      Geth Collective Products

      This is where I'll be uploading photos of what I'll be working on in my semi-serious rp/pvp faction on Brieries. The first couple photos will come over the weekend, though the first finished product won't come for a while. Yes, all ships will be based off Geth designs from Mass Effect. I'd also...
    20. KaRe

      Wonder if I'll wake up soon. Meh.

      Wonder if I'll wake up soon. Meh.