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    1. KaRe

      System Inventory (Solution to ship construction tedium)

      Well, you'd need to essentially be having two blocks in one spot. You'd constantly have to be checking if the system's computer is still connected to the system blocks, you'd have to make sure that the system block isn't destroyed and if it is revert it back to a system inventory, if the system...
    2. KaRe

      System Inventory (Solution to ship construction tedium)

      I see how that could be a good idea. But I also see this problem: How does the code equate into this? Surely you would consider that since each block emulates a select block, not only would they be forced to calculate everything they're supposed to do and check if they've changed or not, but it...
    3. KaRe

      System Inventory (Solution to ship construction tedium)

      I don't get it. 1. You put a new storage system onto ships that can make it supposedly easier to refit only at shipyards? Why not, say, bases? 2. How do you designate empty areas that should be filled? Surely you don't think that there is any program in this world that wouldn't use this system...
    4. KaRe

      Cubical planets are better and I can explain why

      I think I remember this saying here: Also, we don't need them. We want them, and so do the devs.
    5. KaRe

      My suggestion for a fuel mechanic

      Badabing, badaboom!
    6. KaRe

      Jesus Christ! There's 240,000 people? Where are they?

      Jesus Christ! There's 240,000 people? Where are they?
    7. KaRe

      Top 5 things I Think starmade needs to change before the game is released as paid

      This is another thread I just have to at.
    8. KaRe

      Defending Undocked Ships

      I usually either dock all my ships to one that has a chain drive and blast halfway to the next Galaxy, or have a fleet of 10 large ships that complement each other set to defend or sentry. No homebases in site.
    9. KaRe

      Schine's To Do List:

    10. KaRe

      Dank's Thread

      I want you to look at these: This is the code of a game I'm working on called Ezee for my school project. Looks big and scary, right? It took me about a week to get that far, and it's still not finished. It's entirely text-based, so no 3D graphics or sounds at all. Only words and numbers. Now...
    11. KaRe

      Power Suggestion

      I'm still waiting for the new power proposal before I decide if I like it or not, so to me this suggestion is eh. There is one thing I'm confused on, where do the cool sides come into play? The only reference to them is that they come in pairs with the hot side, but not what they actually do...
    12. KaRe

      Gonna try to make a ship that matches this guy: http://darksiders.wikia.com/wiki/Death

      Gonna try to make a ship that matches this guy: http://darksiders.wikia.com/wiki/Death
    13. KaRe

      CraftAU shutting down.

      Is this better?
    14. KaRe

      Transporter Chains.

      Which adds another question. Why should we add this if warp gates can practically do the same thing, and at a greater distance as well? Transporters are meant to be short range warp gates that are exclusive to players, warp gates are meant to be sector to sector and system to system anything...
    15. KaRe

      Collision Damage against larger ships

      Would you rather not have the option to test something experimental? Maybe you'd like it, or if not you someone else. You'd prefer taking someone else's happiness just because it's not going to be working quite right until later?
    16. KaRe

      Transporter Chains.

      How would that work, since transporters usually target objects in the same sector? You'd need a huge chain of ships and pray no one finds them.
    17. KaRe

      (QoL) Simplify ore/crystal names

      Wait, did you say that it's only a config change? I never realized spending time and energy into making a block was able to be completely erased from the place where you change things like weapons damage or sector size. It not like they make something in the factories, or you know are able to...
    18. KaRe

      CraftAU shutting down.

      Updated every year since release with at least 2 major updates a year.
    19. KaRe

      Simple power system overhaul counter-proposal

      I can see why this would make people jittery. The thing is, your system effectively does the same thing as the proposed heat system. I don't see how this would not be laughable. You're saying that replacing a system out of the blue is being uniquely competitive in order to provide creativity...
    20. KaRe

      Simple power system overhaul counter-proposal

      I find it quite laughable that there are many members of the community think that Schine would replace a system, let alone one of the base systems, just for the hell of it. As for my actual thoughts, it seems to literally only be a slight variation of the proposed power plans, that simply re...