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    1. KaRe

      Devblog 18th July, 2017 - End Goal Document Part 2

      This is a common misconception. The ENGINE has been in development for 10 years, give or take. The game itself has been in development for ~5 years. Not only this, most, probably 90% at least, of both of those were done by a single man, who gained no profit from either until around year 3 of the...
    2. KaRe

      Jump Away System

      This would be easily achievable if there was a way to have display modules communicate between multiple entities.
    3. KaRe

      StarMade - Devblog May 8th 2017

      With the universe update upcoming, I believe the FOW should be updated sometime soon before or after its release too. Mayhaps instead of being able to see every star and wormhole/ Blackhole you get an outline of the Galaxy. Players automatically have vision of trader territory since they're...
    4. KaRe

      grats

      grats
    5. KaRe

      Simplify block and ship creation, and resource gathering

      Reminds me of someone... Anyways, I have to agree with the last two.
    6. KaRe

      Makin' Blocks Better

      What you suggested is that either each factory can basically only produce things one at a time without factory enhancers, or that no matter what factory enhancers are needed to produce except for in player factories. Factory enhancers right now increase the amount of Lines active, allowing for...
    7. KaRe

      Makin' Blocks Better

      I believe that the factory system is mostly fine. Only thing I dislike about it is how the pull system works, but I'll figure it out eventually. Anyways; I agree that we should be able to choose how many blocks are crafted in a factory. I believe they should stay in standard, since being able...
    8. KaRe

      Power Update Proposal

      So, it's a fuel proposal thread, but instead of outright calling it fuel, it's crystals, and instead of just one type of crystal, there's multiple. Well, at least it has more sustenance than a lot of the other threads. But that's because it's just a mash of the original proposal and a lot of the...
    9. KaRe

      StarMade players and their interests!

      I'm an apple eater. I'm learning how to code programs. Kinda play minecraft from time to time, but focused on Starmade more because of Logic. Also have played Civ games for a while now. I competitively game sometimes. Absolutely love space, I hope that when I die I could get my body sent out on...
    10. KaRe

      Satellite galaxies

      And it isn't. Or at least, only a social problem and practically unimportant.
    11. KaRe

      Satellite galaxies

      But if the devs thought this would be an actual problem, there'd only be a single Galaxy.
    12. KaRe

      Satellite galaxies

      If people thought this in the first place, why would there be quadrillions of galaxies in the game?
    13. KaRe

      Unable to load local worlds

      From what I could guess, it was a problem with the blueprints or custom factions. However, there are a bunch of references to things I have no knowledge about, so I could be wrong.
    14. KaRe

      Satellite galaxies

      They're not going to instance the game in anyway at all if possible. More or less likely, they're going to instead keep the grid system and have the game generate random variables to offset the location of each PoI such as stars but keep them within a reasonable distance from their "home" Galaxy.
    15. KaRe

      Satellite galaxies

      Doesn't the real world have quadrillions of galaxies though? And even if we remove the galaxies wouldn't there be someone that just wants to go into the endless abyss? Plus if enough people join wouldn't a server get overrun with factions and people and eventually run out of safe ways to extract...
    16. KaRe

      System Inventory (Solution to ship construction tedium)

      Ok, but that still doesn't explain how this system deals with power consumption and mass. Do each of these blocks imitate the block they act like's power consumption and mass as well, or do they only reflect their own power consumption and mass?
    17. KaRe

      Experiences from Starsector (Solution to gigantism and binary fights)

      Ok. 1. Why would ships degrade only in combat? Why not say, every space day? 2. Why should there only be a material drawback? Why not, say, every fight makes the most used set of blocks also become faulty or slightly less effective, or such and such? 3. Why do the ships degrade? It's like...
    18. KaRe

      System Inventory (Solution to ship construction tedium)

      But then that would encourage ghost ships that can have a minimal amount of blocks to actually destroy, but completely wreck other ships since the blocks they are imitating aren't physical and therefore would not add the same amount mass that they usually do nor consume the same amount of power...
    19. KaRe

      My suggestion for a fuel mechanic

      I can't seem to find it. Mayhaps they deleted the thread/s, but somewhere I know Schine has stated that Starmade is not meant to be realistic, just a reflection of their wants.
    20. KaRe

      Experiences from Starsector (Solution to gigantism and binary fights)

      First off, why only in combat? Why economic? How is it going to affect the economy of a server, since economy means players would have to be trading with someone? How do the ships degrade, if metal only rusts when in contact to things like water? Why would all stations be invincible, especially...