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    1. Spartan-228

      Seeker missile - target a whole load of enemies, and fire many missiles to each as you need.

      I like this it would be another way to engage multiple target. And unlike heat seekers you don't have to worry about friendly fire. The downside is unlike heat seekers you have to be looking at your target, but that makes it balanced.
    2. Spartan-228

      Super Weapons

      Now I am sure a lot of you are going to see this and yell NO! But before you go looking for your torches and pitchforks hear me out. Now I am sure you have all built ships that looks beyond epic, but the main weapon was rather disappointing either in its effectiveness, visually, or both. Lets...
    3. Spartan-228

      Planned Missile Lock Alert

      I think it would be good to add an alert that would let a pilot know when someone has acquired missile lock on them.
    4. Spartan-228

      Armor vs Shields

      I like this, I have always thought armor needed more attention.
    5. Spartan-228

      Long Range Gunnery

      I was doing some reading and I think what we need is a fire control computer. It would of course use some power when active and could be counteract by radar jamming. What this computer should do is align your ship with its target taking target speed, heading, and your weapons projectile speed...
    6. Spartan-228

      Long Range Gunnery

      Well I may have come up with a solution, but it comes with a balancing problem. As humans we have difficulty hitting targets however Al don't, at lest as long as they are within their effective range which is decided by the server admin. Now as long as the turrets effective targeting is set up...
    7. Spartan-228

      Long Range Gunnery

      So we finely have weapons that can hit targets further way then 2k, but now we have a new problem. Wile it is nice to no longer be forced to fight at knife fighting ranges, the question on how to see your opponent let alone hit him at ranges grater than 2k becomes a reality. Now granted...
    8. Spartan-228

      StarMade 0.18 - A new Universe

      Why is the max missile range something like 12000 k and cannons are 8000 k? I would think it would be the other way round.
    9. Spartan-228

      Optional Consumables

      The idea I had for fuel was that you would have two types of fuel, an example being like hydrogen 3 and antimatter. Hydrogen 3 would be the cheapest fuel and the easiest to produce and would give you say a 25% boost in power output. Antimatter would of course cost more and be harder to make...
    10. Spartan-228

      Optional Consumables

      Thank you.
    11. Spartan-228

      Optional Consumables

      I know things like fuel, and ammo get a lot of people all riled up. However I believe that those things should be available to those that want to use them. One way this could be achieved is through game types. This of course I understand is definitely down the road a bit, but game types is not...
    12. Spartan-228

      Ammunition

      The idea that I had was that you could use ammo to replace effects blocks on you ship. The downside would be that once you run out of ammo you no longer have the effect. Effect blocks would still exists. You would just have to decide which one you wanted to use. Effect blocks or ammo.
    13. Spartan-228

      Ammunition

      I know this has been done before in fact I have made a thread about this before, but I had some new thoughts on the subject. First let me state that I don't believe ammo should be required, it should be optional. Now people have wondered how you would load the ammo. After all going to each...
    14. Spartan-228

      Weapons Diversity

      I never said beams we useless. I said beams+cannon was the only way beams were useful. The reason i say this is because beams without cannons don't stay active long enough to use all there damage. You could have a beam that dose 30000 damage that is pared with another beam for range and punch...
    15. Spartan-228

      Weapons Diversity

      Now I know that the weapons are somewhat diverse already. We have cannons, beams, missiles, Pulse, and a host of support weapons. Then there are the weapons effects. But There are only a few combinations that are effective. Cannon weapons are most effective wen pared with cannons. beams are...
    16. Spartan-228

      Drone Countermeasures.

      I feel that currently the best drone countermeasure is the missile+missile combo. At this time you might have a little friendly fire, if you are doing a fleet action. You will have to decide if it is worth it or not.
    17. Spartan-228

      Drone Countermeasures.

      Here are a few of the things I have learned playing with anti drone weapons. First cannon turrets work, but drones target turrets first and they don't really miss. While the turrets often have trouble hitting the broadside of the Borg cube siting right next to them. Beam turrets are like...
    18. Spartan-228

      Drone Countermeasures.

      So what is the best ways to counter drones? I have tried point defense turrets, but drones target them first and because ship shields don't extend to turrets, the drones make short work of them. The missile missile combo works, but you can't use it in fleet actions. Damaged pulse in my...
    19. Spartan-228

      Ultimate Sniper Cannon Design

      I am looking for the best way to build the most effective sniper cannon. I have worked on this for some time, but the assault cannon still seams to rule the battlefield. The slow firing massive damage cannons just seam to be a cool concept, but a impractical combat weapon. So now I am open to...
    20. Spartan-228

      Cannon Size.

      Yes but the checker patron cannon arrays are inefficient and are hard to field on some ship designs. What we are asking for is a way to make cannons fire larger caliber rounds. This I believe should be limited to the slow firing cannons. You should not be able to have a rapid fire cannon that...