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    1. Spartan-228

      Extending Ship Shields to Turrets- A Solution

      Turrets will currently shoot through anything in their way, including your own ship, so it shouldn't be a problem. And if it is you just keep the shield door barrier off until you need it.
    2. Spartan-228

      Extending Ship Shields to Turrets- A Solution

      You could try making shield door barrier. Set them however far away from your ship you want them. Some one fires a few nukes at you, turn on your shield screen and they detonate harmlessly way from your ship. However the shield screen will only take a few hits before you have more holes then...
    3. Spartan-228

      mirrors and glass

      Mirrors have been suggested before. However everyone pretty much agreed it would probably brake the game. Its not that it couldn't be done, its just someone would build a titan covered in mirrors and crash your server.
    4. Spartan-228

      Extending Ship Shields to Turrets- A Solution

      It's not the same. The amount of shields extended to your turrets, and what turrets the shields are extended to, is controlled by the player not by the mass of the turret.
    5. Spartan-228

      Extending Ship Shields to Turrets- A Solution

      I have actually been giving this subject some thought lately. What I would like to see is something like this. First you go into your ships systems menu, then you go to the turret docking point menu (you know the place you go to turn on all your turret AI at once). Here you have the option to...
    6. Spartan-228

      Predicted Flight Path Indicators

      This is definitely needed. At long-range it would be nice for the slow firing sniper ships, and is badly needed for fighters.
    7. Spartan-228

      Rare drops / ancient modules

      I already sort of did this on my server. Only problem is I have to place the ancient ships manually.
    8. Spartan-228

      Armor & Shiels

      Now I know we already have armor and shields, but I was thinking that a few more options in that department wouldn't hurt. A type of armor I thought of was bioarmor, or organic armor. The armor would be weaker than advanced armor, but unless a block was completely destroyed it would heal itself...
    9. Spartan-228

      Block Behavor Config

      Thanks
    10. Spartan-228

      Block Behavor Config

      Dose any one know what I need to edit, so that my server can still have the punch through effect from version 0.1885 instead of what it is now.
    11. Spartan-228

      Subspace Communications

      I totally agree, but there will always be a little risk. However I think the benefits out way the risks.
    12. Spartan-228

      Custom Weapons Balancing

      This could work, but we would need something to explain what everything dose.
    13. Spartan-228

      Custom Weapons Balancing

      What I am suggesting is that something be made available for server admins to decide how best to balance the weapons on their servers. The reason I think this is needed is because there is no way to make ever one happy. There is a continuous argument about weapons balancing, but from what I have...
    14. Spartan-228

      Subspace Communications

      There should be a subspace communications block that would allow members of a faction to pull up the galaxy map and see were every one in the faction is, and shows you all the players within radar range of the players in your faction. Also members of a faction who have the proper permissions...
    15. Spartan-228

      Scale Weapon Cooldown by group size

      I like this. There is also an upside for fighters. Fighters guns which are usually small won't necessarily need 90 to 100% cannon cannon weapons to achieve a good rate of fire. This also means they can be a little more powerful, maybe actually do some damage to ships with advanced armor.
    16. Spartan-228

      Rapid Fire Cannons

      I think it would be a good idea to rework the cannons a little. Currently 100% cannon cannon dose 1 damage for every block. This makes designing fighters difficult, especially with the armor buff. In order to fix this, small cannon+cannon weapons should deal more damage for each block then...
    17. Spartan-228

      StarMade v0.18999 - Some serious optimizations and balance changes

      Well I don't know about the titans you use, but a lot of titans my friends and I have tested are rather squishy. A lot of titans out there are deigned for looks not combat. So wile they will defeat small ships, dedicated combat ships of half the size will rip them apart. However we have just...
    18. Spartan-228

      StarMade v0.18999 - Some serious optimizations and balance changes

      You could never one shot the newbies any way. Trying to hit a ship that is not a titan at long range with cannons is not easy unless it is siting still, you are using a ridiculously sized waffle gun, or they are coming strait at you. And even when you hit a target 80% of the time you miss the...
    19. Spartan-228

      StarMade v0.18999 - Some serious optimizations and balance changes

      We no longer have the ability to build effective sniper ships and the primary cannon set up will go back to being the buzzsaw. I am really disappointed. I can see how maybe punch through was a little op, but I always felt that it would be solved with the HP system. Also your attempt to make...
    20. Spartan-228

      Expanding Missile Gameplay

      There is no sound in space. So you can't run silent, you already are.