Okay can some one tell me if the AI waives work as advertised, and if they work as advertised how do you make it do that. The reason I ask is because yes I can get the level 1 difficulty wave to spawn, but non of the others will spawn.
There is one thing that must happen the same time we get remote access to cores. The ability to move the ship core. Otherwise alot designs will have to be redmade frome the ground up.
Even if it was a good idea to simply increase the range of all large weapons it would be useless for every thing but guided missiles. Right now just hitting a target further away than 1000 m is tricky. Then go out to about 5000 m and it becomes nearly impossible. We don't need longer range guns...
This is a replica of the Grendel class medium fighter from the game Starlancer.
It has four cannons, a radar jammer, scanner, jump drive, shields, and some overdrive. It also has one detachable missile pods.
This is a horrible Idea. Do you even know how hard it is for two ships, even big ones to hit each other with cannons, if they aren't kissing.
Right now it is not easy to eyeball it and hit an enemy ship at raing wile both ships are moving. This would just make it all that much harder. And AI...
Well I have been working on balancing the warheads, but I have been finding that players, wile finding them a unique tool. Don't like using them a grate deal. One reason seams that when I first unveiled them and people started playing with them, there were quite a few deaths to misshapes. In...
I feal the AI are to pasive and I would like to see them get a little bit of their old Agrsivenes back.
Back in the day the AI woul litery get within spiting rang of you and they would chase you. Now that could have had somthing to do with the fact that weapon ranges were so sort back then, and...
This is a replica of the Coyote class medium fighter used by the Alliance from the game Starlancer.
It is a fast and agile fighter, but still has enough shields and armor to take a beating. It also possesses weapons powerful enough to quickly obliterate your enemy.
Remember guys, if you want...
The Alaska class Heavy Cruiser, was developed by the North American Alliance during the Second Interstellar War. It would later see extensive use during the Orion War.
The Alaska Heavy Cruisers are the heaviest armed and armored ships in the NAA fleet, not classed as a battleships, and they have...
Just to clarify I don't like being a bomber pilot. I suck at it, but other people like it. So wile people play with their torpedo bombers I will be in my frigate or cruiser providing ant-missile support, and long-rang covering fire.
I have I just don't know if it is high enough yet. I will have t wait and see what people do. Currently it takes 10 alloyed metal mesh, 10 crystal composite, 25 rammet capsules, 25 sapsun capsules, 25 lukrah capsules, and 50 macet capsules.
I can make warheads require vast amounts of money, and resources to build. So that's not a problem. Also massive blocks of warheads are inefficient. In fact if you make your group of warheads to large they wont even all explode. I tried a 50x50x25 block of warheads only half detonated and it was...
Okay let me set you strait right now. You can't buy shields, you must make or salvage them. So shields do exist and players use them, there are several large capital ships that I know of that players have over 5 million shields on.
And no we did not unbalance the game by taking shields out of...
Look I know these things can be used by griefers as some have pointed out. However I do not intend to let the threat of griefers take a fun tool away from every one ells. That said I wont do nothing, warheads have been removed from the shops meaning you have to make them. As of right now they...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.