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    1. N

      Weapon balance, we don't need that

      No we don't! We need weapons roles. All weapons doing same dps is a quick fix to content the community but it is boooooooring. Weapons must have utility, they must have roles. Beams are extra accurate, they should do less dps. Role: precision to take out single parts of ships, snipe turrets...
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      Module Docking Block

      We need that! We need a block that makes it so when you dock an entity to it everything is shared with the main ship: Weight, power, shield, thrust, weapons, everything. I love the idea of modular ships and I also like small ships. This is the only way to make ships work with modules and rails...
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      The ultimate drone R&D thread

      Nope. I think only the ship's hitbox counts in the docking area but I still make it big enough to include the turrets.
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      The ultimate drone R&D thread

      My actual drones are small balls of 11/9/13 mass is 49.6 + 2 turrets = 68.4 total A lot of thrusters (maybe too much). Uses hardened hull instead of shield. I "cheat" by using turrets as this way the weapons have no mass and I can use 2 effects at the same time. Also Enemies tend to shoot at...
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      Ships, weapons, and the ones that have been discussed to death

      I don't like being forced to shape my arrays, all blocks should benefit from being in arrays but shape should not influence the stats. However some mechanics could be implemented: What about inertia? Thrusters only push the blocks in front of them. And we should be able to choose the...
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      The ultimate drone R&D thread

      Do we know if the turrets actually shoot missiles down? I haven't tried it yet... My drones are equipped with canon/canon/effect (not 100% effect though) cause this is the best at taking down shields. I try to get some variety in the effects in order to have a complementary fleet that is able...
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      The ultimate drone R&D thread

      Mmmh great idea! I will stay with the cheapest version: launch core to trigger area -> trigger area activates 5-10 sec timer -> drop the rack itself -> 5-10 sec later the rack undocks the ships (no cool ejection system though...) To use the area trigger controller correctly you need to put it...
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      The ultimate drone R&D thread

      Great! I am now working on a rack of my own for my drones and will just leave it at docks + some logic getting rid of the ejection system and shields. Too many beams are necessary to eject 1 drone for my taste.
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      The ultimate drone R&D thread

      Here it is guys: The Rack with Area Trigger Not really a refined version but it works like that: I have added some delay between triggering and sending the drones out but it is not really necessary (wanted to drop the rack after activation) Note that the ship is too light and the drones...
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      The ultimate drone R&D thread

      Really cool idea this drone rack mate! I am working on an automated ejection system for this using a push beam on my ship to send a core in an area trigger of the rack. Process: 1/ on the carrier: activator sends the core in area trigger and then undocks the rack 2/ on the rack: area trigger...
    11. N

      Bug missiles not damaging target

      Hey there, I tested with all kinds of missile combination with other weapons and effects and quite often the missiles just go through the target without doing any damage. Not sure if it the same issue as described here but there is something wrong with missiles hit registration for sure. And...