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    1. Jegan Reavus

      Bug [UBUNTU] Arrêt du lancement à 50%

      Same problem on Debian Jessie. problem seems to an error playing the schine splash video: Renaming the file causes a bunch of java errors, but cant get the game to launch...
    2. Jegan Reavus

      Allow servers to create new AI factions.

      I actually was not aware of this capability, thanks! This makes me want those configuration options even more.
    3. Jegan Reavus

      Allow servers to create new AI factions.

      I've been thinking recently, it would be really neat if there were functionality in StarMade to define new AI factions like the Trading Guild and Pirates. I have devoted a good number of 'cycles' to this idea, so I apologize in advance for the text wall, and if anything here seems rushed or...
    4. Jegan Reavus

      Docking: A series of Concise theories to improve a vital function

      I like the overall idea. Several of these suggestions also bear similarities to some comments I made on a point-to-point docking thread a little while back, so I've linked them here for reference: http://starmadedock.net/threads/point-to-point-docking.1855/page-2#post-72333. My idea focused...
    5. Jegan Reavus

      Extension to the Logic System

      That is my thinking as well. My ultimate hope/goal would be that within Starmade if you build your ship carefully enough, you don't actually have to get into the core to operate it. Yes. Definitely do want.
    6. Jegan Reavus

      Extension to the Logic System

      Hey all! I don't know about the rest of you, but there are times I wish I could do more with the logic system than just open and close doors, and flip lights. The factories are a good start, but that doesn't do much for regular ships.... SO. I propose some small additions to the logic system...
    7. Jegan Reavus

      Planets and Enviornmental Hazards

      I like the idea of adding some immersion element to planets, because right now, as has been pointed out already, the only thing I find planets useful for at this stage is one of two things: Eating from space for raw materials Testing weapon power by how deep they bore/how big of a hole they...
    8. Jegan Reavus

      Point to Point Docking

      Not sure why, but your quote attribution is incorrect... Anyway, yes calculations can be broken up, but whether or not that's even needed is an open question. I'm making a LOT of assumptions on how collision calculations might work, so I'll leave it up to many more knowledgeable people as to...
    9. Jegan Reavus

      Ship Cores - The final detonation

      Good point. This would be a lot simpler.
    10. Jegan Reavus

      Point to Point Docking

      You do make a good point here. This could potentially be an issue. By the same token though, I don't think the potential for abuse is a good enough reason by itself to just dismiss an idea completely. For example, if the dock really was intended for smaller ships, you could still use a dock with...
    11. Jegan Reavus

      Point to Point Docking

      I agree that your suggestions would greatly improve docking as it is currently, and would gladly take those changes over what we have now. The downside is it would provide nothing extra/no added benefit over just fixing what's currently there. The reasoning behind the meat of my suggestion was...
    12. Jegan Reavus

      Ship Cores - The final detonation

      I like the idea of having the ship actually explode when the overheat countdown completes. I also like the secondary effects ideas, but I wouldn't be opposed to an actual explosion with hull damage etc either. It increases the danger factor when trying to stabilize a dying ship. Perhaps damage...
    13. Jegan Reavus

      Point to Point Docking

      In my imagining of this, you could have multiple core proxies. In the 6th paragraph of my text wall, I describe the docking system behavior if multiple proxies are defined. The idea with multiple proxies is that the closest one on your ship to the dock you are trying to attach to is the one...
    14. Jegan Reavus

      Colored Beacons

      I like the idea of adding functionality instead of blocks. Linking beacons to traditional lights to change their color is a beautiful idea.
    15. Jegan Reavus

      Point to Point Docking

      I like a lot of the ideas here, and I have one that would not require adding additional blocks, only additional behavior to existing blocks, using existing game mechanics. My thought: go with the docking point idea, but use standard docking blocks to do this. To make this work, you would...
    16. Jegan Reavus

      More glass door colors, not many more IDs

      I support having colored glass doors, but not making all glass able to open.
    17. Jegan Reavus

      Allow Tagging/Naming Cameras

      Omg yes, I didn't even think of grouping like that, but that would be great. I think i saw a similar suggestion a while back related to weapon computers that could apply here.
    18. Jegan Reavus

      Return to dock function

      I agree somewhat with the points already brought up, but I'm not sure letting drones jump to a dock is the best way to handle the scenario. For example: I have a 1600m ship I want to eventually add drones to. This ship is long and skinny though, and allowing drones to simply hop to a dock from a...
    19. Jegan Reavus

      Colored Beacons

      The scenario: I like exterior lighting on my ships. I also like giving some of my ships blinking running lights (like commercial jets, private planes, etc), but currently there is a problem with this. Standard lights are far too dim out "in the black" to see from any appreciable distance away...
    20. Jegan Reavus

      Allow Tagging/Naming Cameras

      I searched the suggestions for an idea like this prior to posting, but I was surprised to see that this hasn't been suggested before. The problem: Sometimes, ships have lots of cameras to facilitate many different functions. For example: targeting cameras for specific weapons, navigation...