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    1. HerrColonel

      Weapons Demonstration: News and Discussion

      Do you mean the 10th may update? I didn't try it as I always take the lastest one. I have issues with the 11th may update. It don't work for me in MP or SP. When I launch SP (it creates a server in background) the games crash in the black loading screen and I don't see any error. So I launch a...
    2. HerrColonel

      Weapons Demonstration: News and Discussion

      I think this dev build is for everyone. Why is there a news for it otherway? Make us suffer? The releases are here: http://files.star-made.org/build/dev/ login-password: dev Edit: The last dev update seems bugged for me I could not launch it. I wrote a report
    3. HerrColonel

      Tactical Camo

      Very nice skin
    4. HerrColonel

      Weapons Demonstration: News and Discussion

      You can't. Trying to link different slave computer on the main will result in a purple box bug But you can add an effet when the weapon touch his target, dealing the damage differently. Like explosion (area of effect, but not on shields), EMP (increased damage on shields). But lots of theses...
    5. HerrColonel

      Advice on enclosing cockpits..

      I really like your cockpit view it's so immersive I tried to make one but not as nice and I like the exterior looking too great design tip
    6. HerrColonel

      Weapons Demonstration: News and Discussion

      There is a strange bug when firing a weapon computer with a slave and effect module using a LOGIC module The projectile fired is then bugged and travels very slowly, so slowly I was able to put myself in front of it and getting killed by.
    7. HerrColonel

      Weapons Demonstration: News and Discussion

      Theses new weapons are awesome, I can't wait for the annonced minelayer, with the possibilities it could add to the actual weapons For now I'll design two fighter using rapid-fire AMC or lasers and see which one's the best AND I noticed the "purple box" bug, too
    8. HerrColonel

      Attempt at Reworking the Economy

      I like your idea about salvaging. But in your idea is the ore still present as block on the planet? That means the server still have to remove these blocks. Or it could be replaced by a value for each planet, and the mineral will no longer be placed inside the planet (your idea about extraction...
    9. HerrColonel

      Small Status update

      this option is awesome, but the planet graphic generation is still quite low for me, even with the default parameter how can i make it faster? My system is fast (win7x64, i7 2600k 3.4Ghz, nvidia gtx 560, 6Go RAM DDR3)
    10. HerrColonel

      Request/Suggestion about Q&A

      Here is a strange question. As some other players (I guess), english is not my mother tongue. I'm a born french speaker and I do my best to get informations about this game. I'm doing fine with the forums and the website but I didn't have the possibility to understand the entire Q&A. It's...
    11. HerrColonel

      A plausible Idea for Thrusters and Ship Turning.

      Even if this solution belongs to another game, I agree something like this could be a good way to balance the turning speed in StarMade. Maybe a torque block, his mass should make you not want having too many on your ship if it's not required. They could provide us the ability to turn at the...
    12. HerrColonel

      Game Economy

      I like all these ideas Having fuel for FTL is maybe not the most liked option but I think managing the fuel for traveling can be interesting and fun. If you have no way to extract and refine fuel on your ship by mining asteroids or planets (only an important ship should be able to refine fuel)...
    13. HerrColonel

      Player/NPC Death skeleton animation

      I agree
    14. HerrColonel

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      Wait and see if the next thrusters make us happy
    15. HerrColonel

      My top speed idea

      \"Diminishing returns Balance that you suggest could be accomplished by applying a diminishing returns curve to thrust generally. Attaining 4:1 thrust to mass ratio should be easy with a fighter, and next to impossible with a dreadnaught. I advise making the curve asymptotically approach 1...
    16. HerrColonel

      My top speed idea

      Hello all this is my first suggestion in starmade. I made this because the speed is really annoying me in the game for now especially in multiplayer. I think the top speed should be dependant of the mass of the vessel, even if it don't fit the realism of our physics. Who told you use thruster...