Yea man the shields behavior is now in blockbehaviorconfig.xml and the values are the following
<General>
<BasicValues> <!-- totalUnitShieldCapacity = (unitSize*ShieldExtraCapacityMultPerUnit) -->...
The shield are totally OP in this dev build (no regen delay as we were used to). I can't wait to see it with the actual shields mechanics.
Lasers are way more effective than AMC, I agree with it but their range is really lower. I'm not sure it's the right way to balance it
Yes I think you're right.
So EMP will be used to put a ship power down to zero when not shielded? Will it need to target a power generator directely or just deal increased damage (implies moar power sucking if proportionnal) against power blocks (<CannonPowerDamageBonus>)?
I think I'm more the...
I did see the new "ion" effect in the latest build. it confuses me
the new ion effect is balanced to be 2x more effective against shields and 1/4 effective against blocks, so it's basically the shield buster, but I dunno why there is a new effect for this (what will be EMP for?)
I confirm this issue
http://oi58.tinypic.com/x0tl05.jpg
This is an awesome spacestation downloaded in the community content
The whole upper circle vanished except the first layer (1 on picture)
Some other random chunks are missing (2 on picture)
replacing or adding blocks in these areas have...
You can build with the current one to act like a button (check on youtube, or wait for someone who know to tell you how to make them). It allows you to specify the lenght of the activation with some delay blocks.
I agree the basic AMC is too slow to be really useful against blocks, except with the explosive effect it could make a deadly AOE because of high damage.
I think it's managable thing to do with the new logic system.
You have your "alarm" button somewhere in your ship like in the cockpit. You connect it to each light with a AND door between. link another button to this AND door to make a ON/OFF button for the light (at the condition your alarm...
Yeah the AMC dps is really low that's what I enjoy the less in these updates.
The basic values are:
damage: 20 per weapon block
distance: 1000 m
speed: 2x server max speed (<-- this have been lowered, with the basic 50km per h max this is bad. with 100 i dunno)
energy consuption: 200 (someone...
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