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    1. HerrColonel

      Weapons Demonstration: News and Discussion

      It's so clear and understandible I think a lot of dev build testers will love to read this and make new tests. Thanks a lot Calibri
    2. HerrColonel

      Weapons Demonstration: News and Discussion

      Yea you can find it in the shop in the General -> Effect section you need a computer and modules
    3. HerrColonel

      Weapons Demonstration: News and Discussion

      Yea man the shields behavior is now in blockbehaviorconfig.xml and the values are the following <General> <BasicValues> <!-- totalUnitShieldCapacity = (unitSize*ShieldExtraCapacityMultPerUnit) -->...
    4. HerrColonel

      Weapons Demonstration: News and Discussion

      The shield are totally OP in this dev build (no regen delay as we were used to). I can't wait to see it with the actual shields mechanics. Lasers are way more effective than AMC, I agree with it but their range is really lower. I'm not sure it's the right way to balance it
    5. HerrColonel

      Weapons Demonstration: News and Discussion

      BB and KB will both be replaced by the D1000 combos
    6. HerrColonel

      Aether 3D model from blurb357's design

      Your model is very nice I'll try to inspire from your cockpit in game it's nicely done
    7. HerrColonel

      Weapons Demonstration: News and Discussion

      Yes I think you're right. So EMP will be used to put a ship power down to zero when not shielded? Will it need to target a power generator directely or just deal increased damage (implies moar power sucking if proportionnal) against power blocks (<CannonPowerDamageBonus>)? I think I'm more the...
    8. HerrColonel

      Weapons Demonstration: News and Discussion

      I did see the new "ion" effect in the latest build. it confuses me the new ion effect is balanced to be 2x more effective against shields and 1/4 effective against blocks, so it's basically the shield buster, but I dunno why there is a new effect for this (what will be EMP for?)
    9. HerrColonel

      Weapons Demonstration: News and Discussion

      Nope, reseted world, imported ".sment" and spawned with /spawn command in the 18th build
    10. HerrColonel

      Weapons Demonstration: News and Discussion

      I confirm this issue http://oi58.tinypic.com/x0tl05.jpg This is an awesome spacestation downloaded in the community content The whole upper circle vanished except the first layer (1 on picture) Some other random chunks are missing (2 on picture) replacing or adding blocks in these areas have...
    11. HerrColonel

      Gravity Orbit - Add an extra planetary gravity layer

      I totally support this suggestion
    12. HerrColonel

      Weapons Demonstration: News and Discussion

      OK. But I didn't mean I tried it without tweaking blockbehaviorconfig.xml here is my values: Is this bugged or what I am missing?
    13. HerrColonel

      Weapons Demonstration: News and Discussion

      The punchtrough effect seems still not working
    14. HerrColonel

      Weapons Demonstration: News and Discussion

      Topic you may find interesting: http://starmadedock.net/threads/starmade-logic-tutorials.887/#post-10951
    15. HerrColonel

      Weapons Demonstration: News and Discussion

      You can build with the current one to act like a button (check on youtube, or wait for someone who know to tell you how to make them). It allows you to specify the lenght of the activation with some delay blocks.
    16. HerrColonel

      Light Switch

      OK I get it TY for the explanation
    17. HerrColonel

      Weapons Demonstration: News and Discussion

      I agree the basic AMC is too slow to be really useful against blocks, except with the explosive effect it could make a deadly AOE because of high damage.
    18. HerrColonel

      Light Switch

      There is a clock output in the logic blocks? Awesome I'll go check it
    19. HerrColonel

      Light Switch

      I think it's managable thing to do with the new logic system. You have your "alarm" button somewhere in your ship like in the cockpit. You connect it to each light with a AND door between. link another button to this AND door to make a ON/OFF button for the light (at the condition your alarm...
    20. HerrColonel

      Weapons Demonstration: News and Discussion

      Yeah the AMC dps is really low that's what I enjoy the less in these updates. The basic values are: damage: 20 per weapon block distance: 1000 m speed: 2x server max speed (<-- this have been lowered, with the basic 50km per h max this is bad. with 100 i dunno) energy consuption: 200 (someone...