Search results

    1. HerrColonel

      Weapons Demonstration: News and Discussion

      Borr As I get it ION effect just increase damage against shield, and decrease damage against everything else check it in /yourfolder/starmade/data/config/blockbehaviorconfig.xml
    2. HerrColonel

      More Varieties to Atmosphere

      I agree some planets should have no atmosphere (little ice planets, dwarf planets (like a big moon orbiting the sun)) and could have the avantage to see the space (no "sky" animation) as good as if you were on an astroid. When a planet have some "air", some weather is expectable like on mars...
    3. HerrColonel

      More Varieties to Atmosphere

      OK I see what you mean. By the way I totally support your atmosphere idea. They should be larger so ground building can be invisible from space if they are on a "sandstorm-like" planet or just if cloudy. I'm a huge fan of mass effect, too. I like the procedural backgrounds because they are nice...
    4. HerrColonel

      More Varieties to Atmosphere

      What is the randomised nebula we have now? When has it been added? I've never seen this EDIT: do you mean the nebula-like random background we sometimes have?
    5. HerrColonel

      A few changes, FAR easier than my original suggestion.

      I agree with your ideas even if I would prefer a system where you can actually sit on a chair to controll stuff. But I don't think this will happend any soon so your ideas will give us more immersion and it looks like it could work with the actual mechanics of the game. I support the "escape...
    6. HerrColonel

      Weapons Demonstration: News and Discussion

      It was not the subject but the piercing passive effect does
    7. HerrColonel

      Get you ships Pimped at Pimp My Ship™

      You've got a point
    8. HerrColonel

      Weapons Demonstration: News and Discussion

      The ship HP will soon depends on the number of hulls you have on from what I heard
    9. HerrColonel

      Get you ships Pimped at Pimp My Ship™

      Good idea and nice isanth remake looks very nice
    10. HerrColonel

      My suggestion about power

      Anyway the only kind of control over power, shields, etc we have actually is just you build it as big and as much as you can. Weapons should work differently with the updates to come but everything need to be rethinked some way. I'll really enjoy not being able to thrust in any direction anymore...
    11. HerrColonel

      Weapons Demonstration: News and Discussion

      And it's awesome this way
    12. HerrColonel

      Weapons Demonstration: News and Discussion

      I just tested most of the effect on weapons (21st may dev build), I'll check their passive effect later. I tried everything on an unshielded target as there is no interest about testing something on shields ATM (except ion ofc) mainly focus on the effect on AMC, didn't try the others too much...
    13. HerrColonel

      A simple Economy Change to Promote Trading

      http://starmadedock.net/threads/attempt-at-reworking-the-economy.973/ this guy already suggested it, and other enjoyable trading suggestions I think
    14. HerrColonel

      My suggestion about power

      It may be the best solution, like in Interstellar KSP. I think externals panels can be great in this game too.
    15. HerrColonel

      My suggestion about power

      Yeah totally, that could be the job of some logic blocks (some special one should be added as you say for the heat checking and everything) to ensure a "risky" power generator never explode because of heat (on a sophisticated spacecraft). The heat could start to increase when the power needs are...
    16. HerrColonel

      Weapons Demonstration: News and Discussion

      Yea there is a default setting. This setting can be edited in the server blockvonfigbehavior.xml or apply different stats at any time (nebula location or other not-implemented-yet stuff BUT with a server-configured blockbehaviorconfig.xml). It means there is a default range you set yourself (in...
    17. HerrColonel

      My suggestion about power

      To be honest english is not my mother tongue. Even if the subject may interest me, don't write a wall of text just for this because i may not be able to understand it or to discuss about it. Unless you want to show your point on the subject, it's not necessary. @Hanspeter Yea different types of...
    18. HerrColonel

      My suggestion about power

      My goal could be to have this (left of my picture) over this (right of my picture). Maybe I'm wrong with the point all the power should be provided by one-block generators, the group could be ajusted by adding more blocks on the side to be more scalable, and the power will not be...
    19. HerrColonel

      My suggestion about power

      I think this is the most important point Doing such high thrust ratio should not be possible or suck massive amount of powers, as the ISP for every thrusters is the same and implies the thruster's mass, IMO the resulting ISP should be lower as you add thrusters. Doig a big unlogical power cross...
    20. HerrColonel

      My suggestion about power

      I don't like the way the power is build on ships, generated, and used by the systems. In building I don't like the way we build generators, we usually use the full ship lenght and make horrible cross of blocks who fit in the hull not very well. My idea is: only one generator block is enough for...