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    1. HerrColonel

      StarMade 0.152 (fixes and custom sector size)

      I can't help but agree with your post. I could not write it as good myself. It's sad but I don't want Starmade to remain this way
    2. HerrColonel

      On the Subject of Cloaking

      Hello I know this is not the perfect solution, but I don't think the devs are gone to refit this before some time. Look at this: This is ofc blockbehaviorconfig.xml in Starmade/data/config/ Build a nice fighter with lots of power generators then tweak the cloaking value down until your...
    3. HerrColonel

      StarMade 0.152 (fixes and custom sector size)

      For having less shields: set the 1) value lower (default value is 495 but you can go even lower than 100) You can ajust the power consuption per shield point regenerated by ajusting the 2) value The options I putted in a yellow box are interesting options you may want to ajust.
    4. HerrColonel

      Current Weapon Balancing

      I do feel the same way about some combos being useless and the OP capacity of the shields. But there is something we can do about the shield capacity, because firing as long on shields is really a pain gameplay-side. /data/config/blockbehaviorconfig.xml <General> <BasicValues>...
    5. HerrColonel

      Planet Spawn Probability

      I don't know how to do it by configuration But! You can now destroy planets core or /destroy_entity_docked
    6. HerrColonel

      StarMade 0.15 is out

      I personnaly don't like the actual lasers, and stick to the old cannons. They need to be rethinked to be fun. I watched the video you linked this mechanic looks more awesome I would like they try to do somethink like this. The damages would happend instantly (and instant travel) but the beam...
    7. HerrColonel

      StarMade 0.15 is out

      90s of firing on my target is a pain in my opinion. Ion weapons can improve this a lot that's true but I feel like getting the ennemys shields down with this config will be hard. So the hulk missile have enough damage to nuke a shield of the same size one shot if I tweak this parameter down but...
    8. HerrColonel

      StarMade 0.15 is out

      Thanks! The total shield capacity was too high for any non-ion weapon
    9. HerrColonel

      StarMade 0.15 is out

      I feel like this update could be kept in dev for some weeks, but in SP it's fine you just have to edit the settings you don't like Is there any line to set the quantity of shields granted by a single block?
    10. HerrColonel

      More Advanced "Advanced Build Mode"

      I thinked about a nice addition to the current build mode maybe it can fit with your suggestion. It would be nice to have a full list of blocks putted in your ship displayed in the build mode. Like: Check box grey hull x500 Check box power generator x50 If unchecked in this list, the blocks...
    11. HerrColonel

      Weapons Demonstration: News and Discussion

      So it's behaving as intended it's good but i'll still replace some few shields cause sometimes I can't fire one of my rockets because their require high power at once but I really love thoses rockets.
    12. HerrColonel

      Weapons Demonstration: News and Discussion

      I dunno if this the shields are bugged or if it's the new mechanics but I just build a fighter and putted a very low amount of shields on it (like 1/4 of what I remember I needed in the current realease but can't confirm because the numers of shields blocks printed on screen is 0 lol) But the...
    13. HerrColonel

      Weapons Demonstration: News and Discussion

      Just put some ion effect on them and your target shields will drop instantly
    14. HerrColonel

      Weapons Demonstration: News and Discussion

      Yes I agree the reload times should be re-thinked (I don't like the default 3s reload too much neither) to keep the same DPS (I personnaly like the missiles stats and behavior, the D1000+pulse combo may drop your DPS a little but increase the damage done with one hit so it's basically the...
    15. HerrColonel

      Ideas and personal testing; release of code

      If it could be free for the ones who already bought the game it would be nice.
    16. HerrColonel

      This is how epic StarMade would be with sound effects

      This kind of sound would make the feeling better in dogfights. But actually it seems like you can not hear the impact sounds if you're already hearing 100% your guns sounds (like with a high ROF weapons). This should be rethinked in order to work well. PS: What are your guns? new weapons system...
    17. HerrColonel

      Get you ships Pimped at Pimp My Ship™

      I checked your last pimp video and I have to agree the new design is amazing
    18. HerrColonel

      Weapons Demonstration: News and Discussion

      These values looks OK regarding of the DPS of the weapons good news!
    19. HerrColonel

      Asteroid Bases

      I agree But asteroids can be moved around (collisions) ATM, when claiming it (with build block or faction block) they should stay in the place they are (just like stations do)
    20. HerrColonel

      Weapons Demonstration: News and Discussion

      Oh man I just noticed this option Perfect! Thanks!