You're trying hard aceface =p
but I agree the game need it a lot I dunno why it has been so much ignored
(The devs said themself it would be quite simple, but still it would improve gameplay so much)
I'm not complaining about combat. My point is if your ship is 1/3 shields 1/3 weapons and 1/3 everything else (and is quite bigger than a fighter) I'll build a ship of the same mass with 1/3 shields 1.8/3 weapons (lets put 0.1/3 more because I need more power to fire it up) and only a core room...
Yes but the main subject is, in my opinion, that having a minimalist interior makes the ship better in terms of fight
that's ok for very small ships, but for medium-big sized ships it makes you feel you don't want ANY corridor/empty space so you will have a minimalist cabin even in a big...
Like if someone comes with a very loud ship to drives you crazy? I think it could be fun, personnaly I'll just shoot it if very annoyed ^^
But for base building and immersion: Yes totally!
Beauty is subjective. Tanks or war machine are build around a few main guns. Everything else is here for a funtionnal purpose and the exterior side is done to give it the right profile so it's likely to dodge or resist projectiles being shotted at from some angles
I would like something like this to be in the game. It'll need to be done VERY carefully. But I'm getting totally tired of all the motion feature in this game and I don't think what the devs have in mind will fix it
So I hope you will be listened, I support this, and keep checking news of this...
I like it and support 100%
enough armor could mitigate damage to a point the armor in undamaged by not big enough weapons !
The weak spot idea is great it makes the player want his big ship to be full covered by hull. And fighters could easely take profit from the target armor being damaged by...
Yes when i was saying about the 0.5m^3 blocks I just meant blocks twice more small from the player point of view, but increasing the player's size would be much easier. I'm not the one building insanely big ships I have no time for that so I can't defend the big ship builder interest. But me, I...
I'm more in favor of smaller blocks, I think we could design nice small ships and interiors with 0.5m^3 blocks
I don't like the idea of blocks taking multiple block's space. Even if it would save perfs most of the time (and I've seen no proof it would, the only to be aware of this is schema...
I totally agree, being unable to set a specific NPC's skin pain me a lot
I called one guard NPC: Wrex, and I have a nurse NPC. We need different skins!
I don't care about the default skin the game should have, I just want to use the ones I see on the internet, and the ones I do myself. I think...
For missiles, I'll keep them as "splitted" as I can if I was you, because it's less counterable by PD turret
But having multiple output firing increase the power consumption, keep it in mind
I like this, it could be like NPC, but with custom skin interface dialog, and no animation.
Additionnaly, I'd like to be able to set a NPC custom skin by script. (Currently I'm only able to change npc default skin)
I like it to some point
But it should be exceptions for hovers, helis, or things like that.
I don't like the current idea you can set your thrust in % in every direction. I don't see how setting 16% in every direction and packing a lot of thrust would be different from what we have now.
So I...
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