I don't think they should HAVE to be connected, just that they CAN be connected, and if they are sitting on the chair puts you into the computer. I think that you should be able to jut have chairs that aren't connected to anything though.
I have heard tell that chairs are going to be a thing. I just think I should make a quick suggestion, that chairs can be connected to the core and computers. So that when you enter the chair you enter the computer. That is all. Not sure if this is how you were gonna do this anyway but yeah.
Really what gave you that idea? Maybe the fact that it says "New Member" under his name? :P
I heard nothing about this? Can you pop a link down so we can see?
Everyone knows that elevators are... not... that... good. So my idea for elevators is that the plex lifter is the entire shaft. with Lift Stopper blocks on the floors. A diagram would serve this well:
Now how this works is that a player enters the Plex Lifter, as one enters an elevator in real...
-- THE PROBLEM --
In build mode using glass is nigh-on impossible, due to glasses inherent transparency it is hard to tell what side the glass wedge you are holding is facing, or if it is even a wedge, it may be a tetra, a penta or a block, You won't know until you place it and even then you...
It could also allow for a less harsh looking salvager, visually as the cone gets wider the colour could spread making a transparent cone rather than a bright beam. That is just me though, the idea functionally is good, I upvote.
Seeing as how we are sharing
Here is the full list of the BFW secret testing and construction initiative staff and operations.
Blakpik Flotten Werke Geheime Initiative
Staff: Blakpik (CEO and only member of BFW)
Operations:
Contract for the construction of an Unterdrückung-Klasse...
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