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    1. CyberTao

      Static Asteroids? What is this, Space Engineers?!

      Part of the suggestion was to follow a asteroid belt, hence; "maybe upon entering a sector as an asteroid type entity a line is drawn to the center of the next sector on the asteroid's path". The idea is they would follow a belt, but the overall number of belts would be reduced. The change in...
    2. CyberTao

      Not sure if bug or ridiculous beam+beam nerf

      Beam power cost is bugged, is known, and is suppose to be fixed in the next patch. Shouldnt be too much longer.
    3. CyberTao

      Trying to make this basic clock faster for a push effect

      The game by default only supports 0.5 second clocks, you'd need rotors and/or flip flops to speed it up anymore, which takes up a bit of space.
    4. CyberTao

      Bug there is no difference between o and 0

      There is a slight difference, and most of that is in the use! Most people dont mix them, and I have yet to see a case where they were confused, or could cause an issue. It's a font thing, so changing them will change the font of everything, and I'm rather quite used to this font now.
    5. CyberTao

      Warhead : hull domage

      Well, the main reason warheads used to be able to cut small ships in half was due to bugs and glitching really that made it increase in damage with speed. I honestly dont know how it stands to be balanced atm, I just know that a couple of people have huffed over the loss of their multi-million...
    6. CyberTao

      Static Asteroids? What is this, Space Engineers?!

      Perhaps I didnt explain it properly, but asteroids would only despawn at the edge of loaded sectors, which is roughly 3 sectors in all directions? Beyond navigation range anyways, so you'd never see them spawn or despawn at all, as they would be outside your range of seeing them. Only time...
    7. CyberTao

      Static Asteroids? What is this, Space Engineers?!

      As some people may know, I think the current asteroids suck in a few ways. Upon reading a suggestion yesterday/today (damn you time) I thought of something, and now I suggest it. Basically, Turn the asteroid belts into asteroid belts, have asteroids move from 1 side of the sector to the other...
    8. CyberTao

      Pluto Time

      Double the planets, double the pain! If I remember right, Pluto was demoted from planet status due to it's size, so maybe instead of 2 "planets", it could be 2+ smaller "planetoids". A cluster of small planet-like entities would be nice to build within in my opinion.
    9. CyberTao

      PVP balancing weapon

      Torches do so little damage that it discourages that, you'd honestly be there for hours. A ship based variant would have to do a lot more damage, or else it would have 0 effect in battle and be ignored. The idea does have merit, but would be abused by certain elements of the community, as unlike...
    10. CyberTao

      Rail docked entity orientation detection.

      If the game lagging causes a docked ships to glitch into something, chances are logic wouldn't be able to catch it either. The reason it glitches in is because the collision check failed I presume, and running multiple checks on every rail operation would cause a lot more lag than we have...
    11. CyberTao

      A History of Factions

      It's kinda pointless to try adding an article when the person who owns it is saying "it doesn't belong here".
    12. CyberTao

      Shops stock ships

      Why not just make this a player-based thing, where established players can sell small cheap ships? It's one of those that you probably benefit more from being handled by players than spawned-from-dust shop/admin magic. Most servers that I know of are starting to just give new players...
    13. CyberTao

      Meteor showers!

      Have you used much PD? I haven't, but I heard they were buffed quite a bit. Unless by swarm you mean like 50, a couple is all you're gonna need, especially since very few would actually be heading directly for you. Any more than that and you run into issues with discouraging new players from...
    14. CyberTao

      Meteor showers!

      Sounds very Space-Engineers, one of the mechanics that barely makes any sense imho. PD is powerful, all you would need to do is attach a pair of them and suddenly the whole thing is negated, it'd just be an inconvenience to players starting out, and would just tell people to not set up in an...
    15. CyberTao

      Viewing Chatbox Pictures

      I presume this is for the site chat? (Site things have their own suggestion area). If yes, then ya, is derpy with images, especially tall ones.
    16. CyberTao

      Please Help Me. I played Game when in beta/free and I can't play anymore :(

      The game is still free, and still alpha. Not even close to Beta. If you are on steam, use the Demo, it's the full version of the current game. If you are having issues, it is unrelated to not owning the game, as many people still dont and still play. Any more details you can give?
    17. CyberTao

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Write down any sectors that appear in the debugging box (x y z took This long to update), I'll take a look at them in a little bit, see if I can spy something causing lag. Kinda hard to figure out what this is until I can see logs though :/
    18. CyberTao

      Power generator logic check

      Firstly, "logic" is for logic blocks, not mechanics. Bit of a wrong spot is all :d 2nd, Power has not changed much in a long time, the only change that even happened during my time here was switching the dimensional bonus from exponential to sums of dimensions. It depends on how much that it...
    19. CyberTao

      Super High Speed rails?

      When you undock from a rail, you have 0 speed. Would be nice to have catapults, but we cant do stuff like that as of yet, maybe someday. But to get faster rails, you need to stack them. A rail docked to a rail docked to a rail, etc, and have them all extend at once.
    20. CyberTao

      Disintegrators (un-nerfing)

      This is derailing from the original topic. The Devs have already said they are not going to add size restrictions or implement a official class system anyways, so just leave that out of this.