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    1. ImperialDonut

      The official servers list, StarMade-Servers.com

      But what\'s the advantage of this over Perl\'s Starlister? I\'m guessing you either don\'t know it or think it could be improved? http://servers.starmade.rtag.me/
    2. ImperialDonut

      How planets should be! (simple pretty picture)

      About having planets be spherical with wedge-shaped blocks and a realistic gravity well: It seems this runs into a lot of technical problems with the engine however, far as I know Schema has tried to implement something like it, or has at least experimented with the idea. A planet without...
    3. ImperialDonut

      A tiny thing: selling ships whole

      I regularly need to clean up a bunch of ships hanging around a shop to free up some performance for new designs, a simple sell options instead of having to either dismantle or blow it up would be nice.
    4. ImperialDonut

      New Texture Pack suggestions go here - OFFICIAL

      - I like how the modules now blend into the other (armor) blocks, but maybe add a blinking coloured dot to the center of the faces that are similar to indicate that they are \'special\' and what kind of block they are. - the weapons controllers and cloacking/jammer blocks look a little too...
    5. ImperialDonut

      New textures interfere with ship building

      Have patience while BB finishes off the textures, he\'s gotten pretty far, but its not done yet, there are still a few placeholders in there... And I personally like the fact that blocks look alike on most sides, tho the special modules could use a tiny blinking dot or something like it to...
    6. ImperialDonut

      Advanced Game Mechanics v0005 -Mercur1c

      Let me comment on the weapons proposal first: I think it\'s great, I love complex systems like this and I see a lot of potential for modular weaponry that requires multiple types of blocks interacting in different ways. But... I feel it is too complex for what the game is (and I hope will...
    7. ImperialDonut

      The Advanced Combat Proposal - TID

      tho I like being able to target turrets specifically. Shields could be shared amongst a ship and any object docked to it, but since shields are less of a singular obstacle with armor becoming more important and some weapon types penetrating them too, I guess you still could. (like the name btw...
    8. ImperialDonut

      The Advanced Combat Proposal - TID

      But I still think regen shouldn\'t play nearly as big a role in combat, thats why I suggested to move active regeneration to a special kind of module, while keeping an all-round shield regen to regenerate your capacity out of combat. You won\'t be able to rely on the standard regen in combat...
    9. ImperialDonut

      The Advanced Combat Proposal - TID

      @ Datoska, Chevalleis & Alviss; Schema plans to bring in some help later on once he nails down the engine I believe. @ Furb; Tnx Furb ; ) @ Stakhanov; It\'s always difficult ofc to know what exactly will happen, but I think we can agree that Starmade just needs more and much better balanced...
    10. ImperialDonut

      New idea for torpedos/escape pods/mass drivers

      You want a block that can be placed in long lines to propel other objects forward? Thats sounds like fun, tho to make it work you would probably need a new type of dock to put the object you wish to fire into, the new acc. block would have to only work in a tunnel leading straight from said...
    11. ImperialDonut

      Creative balance and game design

      There should definately be more of an incentive for people to build complicated ships over big \'ol blocks of modules, but I\'m not sure how a station construction dock would help with that. Its cool and I\'d love to see it ingame because shipyards are just awesome and I\'d love to build inside...
    12. ImperialDonut

      Small Improvements

      Even tho I\'m more interested in the core mechanics of Starmade combat changing, a bigger particle effect for bigger weapons would look nice.
    13. ImperialDonut

      Weapon and Defense module thoughts

      I think you might find my topic interesting, its a long read, but I think it fits nicely with your suggestions. http://star-made.org/content/advanced-combat-proposal-tid
    14. ImperialDonut

      The Advanced Combat Proposal - TID

      My EarthGov ships: http://star-made.org/content/earthgov-shipyards-theimperialdonut My Halo fleet project: http://star-made.org/content/unsc-shipyard-theimperialdonut My blue UI mod: http://star-made.org/content/donuts-blue-ui-mod My other proposals...
    15. ImperialDonut

      A command to remove NPC for a moment

      While pirates can fly after you to shops/stations they should not be able to spawn near a player that resides near a shop or faction home station. I\'ve been hanging around a shop building my carrier for days now with not a single pirate spawning.
    16. ImperialDonut

      My thoughts on StarMade

      Starmade is still in early Alpha and intricate systems are yet to be added, but more suggestions/support for more complex mechanics is always good in my book. I wrote a pretty extensive weapons system proposal in my suggestion thread that would fit nicely to this I think...
    17. ImperialDonut

      The rtag Wiki, Quick reminder of its existence for new players.

      I've been quietly filling up the rtag Starmade wiki, but since its not really mentioned almost anywhere on the website i thought I'd give everyone a quick reminder. It's still under construction, but it has more than enough to get new players started...
    18. ImperialDonut

      Wanted: Forum Mod

      If a community mod is still something you\'d be interested in (depite the reporting feature), I wouldn\'t mind to give it a shot, I\'m on most of the time and pretty much keep track of almost anything that goes on on the forum nowadays. Can\'t say I\'m always 100% unbiased, but I always try my...
    19. ImperialDonut

      [Minor]Ludis' List of Minor Bugs

      I haven\'t been able to replicate #2, mind elaborating and describing the situation, like what kind of ship you are trying to spawn in what kind of area (extremely populated, edge of sector, near gravity well) and where you are compared to the shop? #3 is not so much a bug as a feature that...
    20. ImperialDonut

      Ludis' Ideas for Improvement

      And it would fix a lot of things, however I would opt for a quadrupled block price for blocks you don\'t have instead of just plain not spawning. This will slightly discourage anyone from spawning anything for mere blocks, but still allow you to spawn that amazingly complex design without having...