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    1. Edymnion

      New Planet Speculation Thread

      Eh, DukeofRealms pretty much killed any excitement I might have over new planets. Seems like planets are going to stay nothing more than background scenery and resource dumps. If there's not really anything good to do with planets, I don't really care what they look like, I'll still just avoid...
    2. Edymnion

      Rejected Time to Ditch Planets as Object?

      Thats JJverse, it doesn't count. This... is not precisely news I am happy to hear.
    3. Edymnion

      The Importance of Planets

      I think the main reason we don't have flowing water/lava is due to gravity. Gravity seems to be tied to the character instead of the planet/ship/whatever. There was (may still be) a bug I would abuse when setting up a starter ground base in that if you exited a docked core on a planet, you'd...
    4. Edymnion

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      Yeah, Factorio is way overkill for Starmade, but its way out there in the far reaches of the direction I think we need to move in. Especially with trade being set up, I think it would benefit things greatly if producing things required more of an investment. So for example in a given amount of...
    5. Edymnion

      The Importance of Planets

      I would disagree, actually. Starting with a small concept and then figuring out what to do with it can make for some interesting emergent gameplay. Farming/Ranching is a good example. While players may not need food, NPCs could. Needing to have hydroponics or even better yet a planet growing...
    6. Edymnion

      The Importance of Planets

      I could see turning regular planets into the gas giant constant resource generation source. Find a planet, build a mining station on it, stock it with NPCs, build stuff the NPCs need, and have them mine fairly low but constant streams of resource for you.
    7. Edymnion

      How do you view planets?

      Since its the topic du jour at the moment, how about some informal polling. What do you think about planets as they are currently implemented in the game? I voted "Hate 'em" because I find them to be a waste of space. Ever since the asteroid update I can mine nearly as much from one sector of...
    8. Edymnion

      The Importance of Planets

      Agreed. Half the fun in Minecraft is exploring because the landscape around you is unique every time. Finding the perfect place to build your castle so that it has great views, access to good resources, etc is fun in and of itself. In Starmade, not so much. Find a system with a few good...
    9. Edymnion

      The Importance of Planets

      Yeah, but the general point stands, IMO. If planets are going to be things, they need to be something worth having. If its going to be an entirely space based game, then there is no point in having planets as actual objects. Just make them big glorified background textures for sectors like...
    10. Edymnion

      Should Factories/Industry be More Challenging?

      Blasphemy: More Complicated Manufacturing. Much More Complicated.
    11. Edymnion

      Rejected Time to Ditch Planets as Object?

      I still think its a bad decision, because at this point I don't think they can actually make planets be large enough to be interesting without doing it. If they stick with everything being 100% visible/interactable from space, unless they pull something ingenious and magical out of their butts...
    12. Edymnion

      Carrier Modules

      And remember, drones are going to generally be weak and cheap. They aren't going to stand up to much individually, so you need to carry LOTS of them. 3 drones won't cut it. 30 will.
    13. Edymnion

      You could learn from Notch

      Don't hurt your arm patting yourself on the back there.
    14. Edymnion

      Rejected Time to Ditch Planets as Object?

      Side story: Server I was on once tried turning collision damage on. Guy was blowing up a planet to mine it (back in the days when that was the best way to get raw materials). Planet blew up, one of the plates flew straight out at him. Smashed him like a bug on a windshield. They turned...
    15. Edymnion

      Rejected Time to Ditch Planets as Object?

      In all due fairness, the Enterprise didn't bounce off the planet without even breaking the grass. :P
    16. Edymnion

      Rejected Time to Ditch Planets as Object?

      There are plenty of things we can think of to use planets for in the future, and I think/hope that eventually we are going to see them become MUCH more interesting and useful. That said, there are currently very limited things we use planets for now. Temporary starter bases, resources, and...
    17. Edymnion

      The Importance of Planets

      Eh, there are ways to hide the transition. I don't wanna derail your thread on things to do with planets with "how to handle planets in general", so I'll split that off into another thread.
    18. Edymnion

      You could learn from Notch

      Exactly. People don't tend to think outside of the limited area of a particular problem. The beam transfer stuff is still based on docking and turret related stuff. You likely can't change JUST the behavior of a single block/weapon type in what it can and cannot hit entity wise because all of...
    19. Edymnion

      The Importance of Planets

      I agree that it would likely be for the best if we moved away from planets being objects in space made of blocks the way they are now. Get away from them being floating resource banks that are just really there to be eaten by giant sized miners. I think once we stopped that being a thing, we'd...
    20. Edymnion

      Anti-Gravity Field

      Well, a Stop effect on your ship will already prevent you from falling into gravity, so you could always just put that on ships trying to dock with a black hole station. But I see where you're going with it, the ability to create a safe pocket in an otherwise dangerous zone.