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    1. Edymnion

      Devblog 6th June 2017

      This is what most people don't seem to realize when they say things like "Well just fix X, its a little thing!". No, we the players don't KNOW that X is a little self contained piece or not. What looks simple and discreet to us could have a million dependencies on the back end to the point the...
    2. Edymnion

      StarMade Ship Systems 2.0

      Small ships will still be quick and easy. Large complicated ships should be large and complicated. No more "Just throw crap down and you're good to go" is a GOOD thing in my book. Require some complexity and problem solving to go into ship design for a change.
    3. Edymnion

      StarMade Ship Systems 2.0

      Ooh, I really like this setup. It finally gives us some more real systems feel to things, what with "have to connect A and B to C via actual piping".
    4. Edymnion

      I found a very interesting conversation today

      Then the correct thing to do is stop, sit down, and think it through until you can put the problem into exact words. This isn't play time where people care how you feel, this is a software company that did exactly what so many people WISH companies would do, reached out to their players...
    5. Edymnion

      I found a very interesting conversation today

      They tore it apart, but I didn't see very many people trying to make it work or make it better. Most of the feedback I saw was "This sucks!" with some "Here's why it sucks!". Some with alternative ideas as well, but there was very little in the middle ground of "Well, if we change this and...
    6. Edymnion

      I found a very interesting conversation today

      Thats the rub. Yes, there is a lull in new features right now because they openly admit they are making massive changes to things. Changes so big they have to be made before anything else because everything else is going to use them. People throw out how long the game has been in development...
    7. Edymnion

      I found a very interesting conversation today

      No, we do not all feel that way. I can only speak for myself, but just because there is some nebulous "This is gonna change somehow at some undetermined point in the future" does not make me want to stop building now. Its an alpha, we all knew things were going to change constantly. Anyone...
    8. Edymnion

      I found a very interesting conversation today

      The devs just can't win. They give us updates with new stuff and a few bug fixes, people bitch and moan about "Stop adding new stuff until you fix the old stuff!". They give us updates focusing on fixing the old stuff, and people bitch "You haven't given us anything new!" Oi. This is why I...
    9. Edymnion

      NPCs and Planetary Colonies

      I think they're just being silly.
    10. Edymnion

      "Heat Boxes" and Crew - Why it Works

      I am, because its equally useless to compare by pure block count or mass because equal number of system blocks = equal performance. Although honestly, if we want to go that route, I would say the RP ship still suffers because to hit that same system block count/mass, its going to be larger (and...
    11. Edymnion

      "Heat Boxes" and Crew - Why it Works

      1) You don't know what my ships can or cannot do. 2) An interior space is space that could always have been filled with more shielding or high HP blocks to help with armor tanking. Don't pretend like it isn't true. Given the same amount of interior space, the ship filled with actual systems is...
    12. Edymnion

      New Player - Advice on Scale

      Well, one thing that always springs to mind for me in situations like these: Either complain about necro posts, or complain about people not using Search. You don't get both. If someone necro'ed a thread, its because they used Search and found it, which is a good thing. :)
    13. Edymnion

      "Heat Boxes" and Crew - Why it Works

      The interesting thing is that this is basically what the RP side is saying too. Right now its a case of PvP > RP because given the same outer hull and the same pilot, the PvP ship will always preform better than the RP ship. There is no option there. Reason I like the heatbox idea is because...
    14. Edymnion

      NPCs and Planetary Colonies

      I still don't get how you think this is anything like those other two. This is nothing about NPC races, genomes, or cultural timescales. There are no cavemen, there is no changing of looks or abilities. This has literally nothing to do with those in any shape, form, or fashion. As far as...
    15. Edymnion

      Where do crew come from?

      Thats over here for anyone that wants to see it a bit more fleshed out: NPCs and Planetary Colonies
    16. Edymnion

      NPCs and Planetary Colonies

      Um, no, nothing like those. Those are about how to advance NPC groups through timescales so that you have different levels of culture/ability. This is pure "Make NPCs appear for use", although it could be worked into those other things as a support structure I guess.
    17. Edymnion

      "Heat Boxes" and Crew - Why it Works

      An issue that can relatively easily be fixed by future optimizations.
    18. Edymnion

      NPCs and Planetary Colonies

      No secret here, I want to see planets play a much larger role in the game in the future. Here is an outline of how I'd currently like to see them handled, namely make them colony sites. The TL;DR up front summary: Planets use Happiness to generate NPCs, which are then housed, fed, and then...
    19. Edymnion

      Where do crew come from?

      I prefer the idea that planets are primary colony sites that generate NPCs via some kind of Happiness or Attractiveness score. As in, different planets would have different base Happiness Scores (HS from here out). Desert worlds would have low base HS, earthlike planets would have high base...
    20. Edymnion

      Buff warhead damage/radius poll [Remastered]

      On the flipside, alpha is alpha, don't get too attached to how anything currently works because it will almost assuredly be changed by launch.