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    1. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      And what does a PvP war have to do with 1 man vs. multi-man factions and their relative balance to the universe as a whole? I've seen just as many factions as you, and most of them were nowhere near as organized as what you're talking about. You seem to be the one living in a PvP bubble where...
    2. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Um, and what initiatives are there to take? About the only thing a player can do that an AI NPC can't is design new ships. AI can mine, it can fight, and it can build existing ships. Literally the only thing an NPC faction member can't do that a human can is design something new. You...
    3. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      I like how he says "Stop basing your entire concept on just one half of the game" and then turns around and does nothing but spout about... only half of the game. Or that my experience across multiple servers and seeing the same thing over and over again is somehow less important than his...
    4. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Honestly, I think the main problem between multi-person factions and 1 man factions is tied to one of the stated end-game goals. Imperialism. The multi-man factions conflict with the 1 mans because players are being told that they can expand and conquer the galaxy. The way the game works at...
    5. Edymnion

      More Hotswapping with Non-Rail Related Blocks

      Something I'd like to see is the ability to use logic driven hotswapping to bring in/trade out blocks that *aren't* rails. Specifically, I'd like to see doors be something we can swap in/out, so that I can have a pickup rail going into a docking bay for ships that don't have the docker on the...
    6. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Except then you run into scenarios like WoW where they had essentially two totally separate games (PvP and PvE) where any attempt to make a change in one ended up hurting the other because the two systems were essentially diametrically opposed to each other. IMO, the game should be balanced...
    7. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      This is something that always amused me. If you say that you don't like PvP but like being on servers to have someone to talk to, you're considered weird. If you say you like PvP but run to the next galaxy over so that no one ever comes close to you, nobody bats an eye. God, please no. It...
    8. Edymnion

      On Chambers: A concern.

      Yeah, I'm seeing chambers as being less like skill trees and more like the rune system from Diablo 3. You've got your base skill, and then you select a rune that augments or changes that skill.
    9. Edymnion

      Non-turret docked entities should be streamlined

      I'd love to be able to do this. Have actual cockpits that you could then load into a fighter in a launch sequence would be amazing.
    10. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      I'd be fine if it gave some purely decorative and/or lucrative items. Like hand mining crystals might let you get a really interesting looking crystal formation that you can use for decorating or sell off at a higher than normal price. So basically gemstones.
    11. Edymnion

      Adv Build Mode Item: Curved Line

      Please, I write automation software for a living. I'm not lazy, I'm efficient! :P Thing is, I've seen the game crash before trying to calculate a spheroid for a titan sized ship. That is a LOT of extra processing power required compared to the simple results that are actually desired.
    12. Edymnion

      Adv Build Mode Item: Curved Line

      Yeah, I know what splines are, I make heavy use of vectors in digital art. Yeah, crap like this are why I never looked back on leaving Cake server. Never met a single admin there that wasn't just like that, or worse. Because god forbid we have a quick and useful tool for a curve instead of...
    13. Edymnion

      Grump old PvE Player

      Grump old PvE Player
    14. Edymnion

      Salvaging as an Astronaut

      Now this I could get behind. Salvaging entire stations from a ship with a massive array is just a crazy imbalance of income, but if you had to salvage the entire thing by hand? Now that would be a good balance. Would mean seeking out specific stations and hunting down the location of specific...
    15. Edymnion

      We need Easter eggs

      Just FYI, these would get Schine sued for copyright/trademark infringement.
    16. Edymnion

      Adv Build Mode Item: Curved Line

      Something that would help a good deal when trying to make more rounded shapes, a curved line. As per the new Line tool, only it curves as if it were part of the Create Sphere tool in that it will give you a curved line that matches the length/height of the line you are making.
    17. Edymnion

      Tired of updating ships? Make them hollow.

      Its pretty easy to hollow out your existing ships to get a shell again. Just use the filter remove to take out all of one type of system, crank up the build area and mirrors, and start removing. You'll have an empty shell in 5 minutes, easy. And yes, I always keep empty shells of the ship...
    18. Edymnion

      The Homeworld Thread

      Homeworld are the main badguys in Steven Universe. That hand image I put up there was one of their warships.
    19. Edymnion

      The Homeworld Thread

      I... don't think you caught the reference...
    20. Edymnion

      Starmade being overtaken?

      This is me. There aren't any servers out there anymore that have setups I want to play in, so I stick to single player. The community offered by other players doesn't outweigh the griefing and the restrictions placed by the servers, so I just don't play online.