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    1. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Or you know, we could have some options so everyone can have fun together on the same server playing the way they each like? Could we try that? Could we even TRY a solution that isn't "My way of play, or GTFO"? Those of us who don't like constant PvP have no problems at all with you PvP'ing...
    2. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      You're right, I would and have run under those scenarios. On more than one occasion I have been the one to be attacked before I had my home base protected, had everything I owned destroyed, and was left respawning at a shop with no money, no core, no way to do anything, and no one giving a shit...
    3. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Actually, I have a thread for brainstorming ideas on how to fix it right over here: Brainstorming: PvP Ideas that don't include Total War Some people are contributing, some are just being the "shout down any attempt to change anything!" people I mentioned already.
    4. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Yup. "I'm sorry, but you must complete 5 more trade missions and build a water park for your NPCs before you can declare war." The PvP'ers would be SCREAMING.
    5. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Same thing. When it becomes more effort than it is worth to try and rebuild from nothing, people will leave. This is human nature. If they spend days, weeks, months building stuff up only to have it all evaporated overnight while they were sleeping, they're not going to go "Huh, well I need...
    6. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Then I have to say this bluntly: If running people off the server is an integral part of Imperialist Mode, then is that mode something we should have in the first place? Either we need to find a way to make it work without wiping each other out, and support that method with gameplay mechanics...
    7. Edymnion

      Fleet Mining Improvement

      I'd be happy if I could just specify "Mine Target". Worst part of having a mining fleet is when you want a specific resource, you deploy the fleet right next to the asteroid you want, and when you give them the mining command they zoom over to the other side of the sector to eat a trash...
    8. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      I don't have one for Starmade, but I can provide source data for large online games in general, namely WoW: US Realm Pop Roughly 2/3rds of the entire population is on PvE servers. Given how large WoW is (still), I'd say that is a very good general indicator that given the option between...
    9. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      So give them something to fight over that doesn't end with one side or the other being driven off the server? I know its hard to grasp, but you can have healthy PvP that doesn't rely on destroying everything your opponent has ever made and forcing them to leave the server.
    10. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Ooh, now thats an idea. Too much to sidetrack this thread into though, so I made a new one: Brainstorming: Scaleable Universes
    11. Edymnion

      Brainstorming: Scaleable Universes

      Okay, one problem we have with the game is that while the universe is effectively infinite, the realistic limitations are one galaxy per server. Devs have already said that they are intending to greatly reduce other galaxies as options, make it much harder to get to them, etc., so they...
    12. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Alliances only delay the inevitable, or BECOME the empire in the end. The empire has far more resource generation, it has automated factory systems, it has AI fleet controls. Considering that the small fry have been relegated to the outer fringes with crap for resources (your words, the systems...
    13. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      No, that is not my scenario, so let me explain. Misunderstanding #1. You think I'm talking a week after the server starts. I'm talking 6 months to a year after the server starts. The big factions with all the space have plenty of people to control that space. They have built stations...
    14. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      And we're saying what you are describing is so ripe for server killing abuse once a handful of large factions claim all the best territory that it isn't even funny. It serves only the people that get there first, screws anyone that tries to join in later, and as such kills the server when the...
    15. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Ah, so now its "new players are only allowed to have the dregs nobody else wanted", gotcha. Because no new player to the server is going to be able to buy or steal space from a large faction. This is still a death sentence for a server. Just like it is now. If being new on the server means...
    16. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Ah, so now not only are one man bands not allowed to take up space, but they have to pay tribute to large factions for the privilege of being allowed to exist? No thank you. I mean, those large factions are only going to control large sections of space by virtue of being on the server first...
    17. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      And that just brings us back again to what I said earlier. The very idea of imperialism in a game with finite resources (both crafting material and space) is itself the driving issue behind the problem. If someone wants to one man it, they should be able to. I agree with you that it should be...
    18. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      Again, I'm not saying they don't exist. I'm saying that there are more disorganized, chaotic, messed up factions than there are highly disciplined and well run factions. And hence the existence of 1 man factions that totally avoids all of that. Yes, if you have the people to help that you can...
    19. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      See, this is the problem. You again go straight to PvP and "standoffs with other empires". You approach EVERYTHING from a standpoint of how it affects PvP. You ignore trading factions, manufacturing factions, you ignore build factions, for you everything is about combat and war. My point is...
    20. Edymnion

      StarMade Devblog - Endgame Document Pt. 3

      And you keep reading past me. I'm saying MOST factions aren't that way. I never said if they were good, bad, organized, unorganized, or anything else. Just that by pure numbers of factions, most of them are not that focused. You can make claims about what you consider a good faction to be...