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    1. lemdoran

      Recognized New UI for Turrets (bobby - faction)

      Yup that's it, witch can be pretty usefull i think, especialy on pvp between 2 big ships, and adding a little more management / possibility to the fight :p
    2. lemdoran

      Recognized New UI for Turrets (bobby - faction)

      Hi, thanks for your reply, as i have writen on green oon the first post, i'm aware of the structure -> enable ai thingie, but i though it can be interesting to have an ui making the thing easier and who make small tweaks "on the go" possible without leaving the core (like changing targent type...
    3. lemdoran

      Recognized New UI for Turrets (bobby - faction)

      Haha yup that's the point i had in mind WaffulMann, plus it may help newcommers on starmade, witch with time became richer and better, but also a little complicated, the structure tab is actualy not the most user friendly ever :p Sorry for delay, let's consider this as a little "up" as some...
    4. lemdoran

      Who else doesn't like the new planets?

      maybe just adding a new block shape like the hull wedges, but with a different angle to fit the angle between 2 "faces" of a planet could make them a lot more "good looking" anyway, i also prefer the old oreo cause of the faster (lotfaster) generating / rendering. + With oreo, if you fall down...
    5. lemdoran

      A "real" repair module with nanite.

      Oh, i though shipyard will just be a "new" way to create a ship, haven't really think about the possibility they can also repair ^^ Wait & see so :p
    6. lemdoran

      A "real" repair module with nanite.

      Hi ! Some times i haven't post, but an idea poped in my head. and seem i haven't find any suggestion like this one. I'm aware the game already have a repair beam, can be usefull in some point, but also very limited as it don't "rebuild" totaly destruct part. So, i have think of some Nanite...
    7. lemdoran

      A Revamp to Jamming, Cloaking, and Radar

      I like the idea of a special "cloakable hull", that can make stealth ships more tricky but a lot more realistic in some point.
    8. lemdoran

      Always on top

      Hi :) not the "perfect" soluce, but i used to use this http://www.nextofwindows.com/how-to-make-a-window-stay-always-on-top-in-windows-7/ On some other games with the same issue than you. That can make you able to windows full play since it was patched :)
    9. lemdoran

      A possible solution to missiles killing things through walls

      haha agree, must be one of the more "fastly implanted" suggestion ever xD Anyway, still a good idea, and the actual "new" system isn't perfect. Sending a 2 million damage missile on a normal grey hull on a 20 * 20 plate (without any shield) with an astraunaut 1m behind -> he was totaly safe :p...
    10. lemdoran

      Scalling pirates "levels"

      You put the finger on some rpetty good points i haven't thinked about. Considering RP ships, i think some pirate ships can be RP too, so they can have a medium - high value with a not so big power. Some servers i have visit use players ships for pirates, some other use specialy designed or...
    11. lemdoran

      Bobby AI don't respond on shield hit?

      personaly i think it should be coded a little diferently, for exemple, -hitting someone with a heat seeker missile should be tolerated (like limitating the number of hit before bobby think it's a bad guy), as it can easily be an accident. -hitting someone with a locked missile can barely be an...
    12. lemdoran

      Scalling pirates "levels"

      I have edit my post, i have initialy think using classic terms will works, didn't think about RP as it's a suggest board :p but i have fix it for you :)
    13. lemdoran

      Recognized New UI for Turrets (bobby - faction)

      Not news to starmade nope, but just turning ai isn't much a problem as you say, the structure menu is there for it. But except if i mistake, it's not possible to easily make all turret switch between "any" or "target", not possible either to modify a faction bloc, it hapen for me for exemple to...
    14. lemdoran

      Scalling pirates "levels"

      ever possible to run yes, but everyone should be able to "play" with some pirates :p Actualy you can barely see 15 pirates with so poor ships that you destroy them all with a single missile swarm. And at the opposite mining peacefully then being savagely put on fire of 5 - 6 cruisers x_x'
    15. lemdoran

      Scalling pirates "levels"

      Hi That should be my last suggestion for a while, as i have put 3 in like.... less than 24h, but still, i think it's an interesting one. As the 2 others, a quick search haven't show similar suggestion, forgive me if already suggested. Actually, if i don't mistake, pirates have totaly random...
    16. lemdoran

      Longer warp tunnel time, longer distance traveled.

      On my server i have a 125m/s max speed, overdrive make me able to go to 250. The server seem powerfull enough for handle it without any problem, lag never exceed 200ms when traveling at max speed, and is totaly acceptable when fighting, as fight aren't at full speed, anyway with a cruiser...
    17. lemdoran

      Teloporters - Beam Me Up Scotty

      that can be really cool, for moving on a single big ship, but also for an easy beam right in an ally ship, station, why not planet, depending of the range. assuming that you have permission for both teleporters.
    18. lemdoran

      enegry generators

      I personaly agree in some points, that some "bigger" blocks for energy storage and generating can be interesting. But they have to be scaled in price and mass, for not make them overpowered. Otherwise, i'm not on the infinite power thing, regardless of the difficulty to drop, cause putting...
    19. lemdoran

      Option to hide logic connections

      i agree, some factory are just a mess with all this connection show everytime. An option to make them show on build mode only will be really nice.
    20. lemdoran

      Recognized New UI for Turrets (bobby - faction)

      Hi, I play a lot in pvp, and one of the major problem i have is that when i have to respawn a capital ship, i have to manualy go on each turret for re-enable and configure bobby & faction modules. On some ships with 20+ turrets, it's a really anoying and time consuming action. Edit for...