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    1. Dire Venom

      Suggested Fuel Reactors (does NOT replace current reactors)

      Current problem with docked reactors is that theyre.... docked.... Sm seems to cause a ton of lag when you have numerous docked entities lying about :/ Some way of intergrating them into a ship while still being somewhat seperate would definatly be welcomed! I also quite like the complexity of...
    2. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      At least beams are more useful than pulses :/ If I remember correctly they were going to be used as minelayers. No idea what happened to that
    3. Dire Venom

      Read by Schine Ammunition as an Alternative

      Shots as Ammunition, and as Energy - it can be additional, effective and work
    4. Dire Venom

      Do pulse weapons have any potential to work as point defense?

      Ah so it could emit a damage pulse when destroyed:?
    5. Dire Venom

      The Ultima Fleet

      Those are some really nice looking ships! Well done :D
    6. Dire Venom

      The Ultima Fleet

      Images are bugged :/
    7. Dire Venom

      PUSH/PULL DRIVES: Working as intended?...

      Pursuit of awesomeness.
    8. Dire Venom

      Planets and their plates

      Current planets are still an improvement over the old ones: (although I still quite liked the old ones even if they did look like flat CD disks XD) Currently planets are just big, laggy asteriods. I would very much like to see them a LOT larger, however then you have a lot of lag to contest...
    9. Dire Venom

      Suggested "Paint" tool in advanced build mode.

      Another feature I would suggest would be "Fill" for the shape holograms you can create, where it would automaticaly fill in the holographic squares. As well as more shapes of course :) currently we have circles, doughnuts and spheres
    10. Dire Venom

      My Carrier Attempt and a Noob's request for help

      Welp there goes all my plans :/ Thanks for letting us know
    11. Dire Venom

      ship damage change explained

      I agree! However, even then astro tech beams wold still be pretty useless. Your ship would still be missing blocks, and unless you can spawn them back in using the tech beams theres no point healing the damaged ones because your gonna have to respawn the whole ship again (and melt the old one down)
    12. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      Did you care to read my post:? Seems more like you didn't and just posted a knee-jerk reaction :( Editable Balancing factors I suggested were: =>High Mass -limited storage space for ammunition with greater mass/damage for high damage shots. Mass is dependent on damage. =>% Base energy cost...
    13. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      Nope. All ammunition is made the same way, if you have the storage space, a bit of energy and a small launcher you can fire it.
    14. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      Ah good point, althougth I think cloaking needs an overall rework though (having to make ships almost entirely out of energy cubes never really appealed to me XD). Cargo ships would also get a buff, since they can now carry a ton of weapons around :3 One that note, having abandoned cargo ships...
    15. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      So for a while Ive thought about ammunition and read a ton of threads about it on the forums. Heres my takes on it: Conditions: => Ammunition should not be required for all ships, nor should it be plainly better than energy fired shots. => Manufacturing should be intuitive. => It should be an...
    16. Dire Venom

      Dual Purpose Turrets

      Ah so adding more weapons does increase your chances of a hit:? So a PD turret with 4x C/C would be more likely to shoot down a missile than a turret with one C/C:? I never use C/M, its spread always seems to always miss everything XD
    17. Dire Venom

      Astronauts go unconscious before death

      Kinda difficult to take prisoners what ever way you go about it XD Boarding is currently just not worth it, and requires a specific set up of emp, stop, and shield beams to work.
    18. Dire Venom

      Read by Schine For the Upcoming Sound Improvements...

      Radiation, light and a varity of other thing do though ^_^ Can you hear sounds in space? Now you’ve probably heard that there’s no sound in space, but technically thats not true. Now yes, space is a virtual vacuum….. However, sound does exist in the form of electromagnetic vibrations that...
    19. Dire Venom

      Astronauts go unconscious before death

      I agree, however even the simplest weapon systems often do a few hundred + damage per shot. Maybe the player can be 'vapourised', however traces will remian and using a tool players can re-construct them. The players body could dissipate if the timer expires or the player chooses to re-spawn...
    20. Dire Venom

      ship damage change explained

      Intersting idea, its essentially what the explosive effect does on beams and cannons. What I would really like to see is larger weapon entities having more of a damage spread, for example a giant beam which can tear holes in a ships hull. Currently a giant beam will only create a pencil thin hole :/