Search results

    1. Dire Venom

      New Armor and Effect Idea.

      I would think more block replacement as most decent weapons can one-shot blocks, making block regeneration kinda useless
    2. Dire Venom

      Designated Power

      Really cool idea, Im unsure how practical it would be though. In what sort of situations would you use it:? It seems as if it would only limit a systems maximum performance, and you do that already when you design your ship. Otherwise you'll end up with thruster and weapon blocks your not using...
    3. Dire Venom

      New Armor and Effect Idea.

      Organic hull would be amazing! I could see it being balanced by no longer being able to regen when a ships armour value drops bellow (x%). One idea I think could work quite well is adding in a new auxiliary system designed to work with the organic hull, with the stored 'energy' (when activated)...
    4. Dire Venom

      What's a good way to make thirteen billion credits?

      When your ready, giving multiplayer a go is definitely worth it! I personally love teaching new players what I know and building ships/stations together. If your keen, Im more than happy to work with you ^_^ That being said, nearly every time I log on I learn something new despite having played...
    5. Dire Venom

      What's a good way to make thirteen billion credits?

      Command: give_credits Example:/give_credits Schema 13000000000 Parameters: PlayerName(String), Count(Integer) Description: Gives player credits. Just replace Schema with your name and paste in chat ^_^ Unless you have changed some values in the server settings there is very little chance you...
    6. Dire Venom

      Importing your favorite ship hulls per request (1 a month)

      Hi all, I would absolutely love to build this ship however I couldn't find a model to work off :/ The Kroot War Sphere (from Battlefleet Gothic) Length: Ideally 250m and about 400 wide :3 Colours: Varried brown colours, with blue/turquoise/ice crystal for the lights
    7. Dire Venom

      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      I was also thinking about creating ships that use modular weapon pods you could stick on your ship to change between different 2nd and 3rd effects son your ships primaries :3 Would need to be limited to ships only (for balance). Speaking of expanding it, I would love to see it applied in...
    8. Dire Venom

      Limit total energy generation per sector

      Great that you've been thinking up ideas! However the devs have avoided hard-caps left right and center for ages, they in no way want to arbitrarily limit player like this would.
    9. Dire Venom

      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      Suggestion: Allow secondary and Tertiary weapon effects to be housed in the turret base. Connection could be made using wireless blocks, or by allowing any primary systems in the barrel to use any secondary/tertiary effect in the base in the weapons menu but not vise versa. The current docked...
    10. Dire Venom

      Good PVP server recommendations?

      Some great suggestions here! I would just like to add that single big ships are ridiculously vulnerable to EMP set ups, and combined with a jump inhibitor will allow you to capture enemy capital ships intact for your own use/salvage. Emp costs 1 power to do 2 power damage to them, so as long as...
    11. Dire Venom

      PvP Anti-Player Research

      Is explosive useful as an effect vs medium to large ships:? In what situations might you use/not use it :?
    12. Dire Venom

      Looking for Kroot Warsphere (BFGothic) model

      Hi all, I would absolutely love to build this ship however I would like to have a model to work off and edit beforehand. If anyone knows where I could find a model of this (3d, .obj, sketchup etc) I would be most grateful!
    13. Dire Venom

      Help Designing Potent Turret system for Huge 3km ship

      If in doubt, add more missiles. Then add some more. And some more. If your really feeling evil, then heat-seekers as well. ----------------------------------------------------------------------------------------- That being said, for turret options: -Missiles are pretty much your solid...
    14. Dire Venom

      Truster Plume Effect

      Oh so the thrusters have to be exposed?
    15. Dire Venom

      Hull Material and Thickness?

      Some great suggestions here. Just like to add my bit, I always include docked shields/armour sections in my ship. (docked entities with their own shields and armour) This means I can wrap my vitals in them so that high-powered shots can't take out computers and keep my internals safe from stray...
    16. Dire Venom

      Cloaking device

      Cloaking just isn't fun or viable atm. Any player can decloak you using a 1 block scanner, your ship has to be made 90% out of reactors and you can only make them so large. The benefits given from jamming are far better than those given by cloaking and take up only a fraction of the power. The...
    17. Dire Venom

      The solution was not Adding Auxiliary Power...

      This is a brilliant idea :3 A way of boosting systems, except with a very explosive consequence if your not careful.
    18. Dire Venom

      Planned Directional Push computer.

      Thats awesome :D Will the push be more noticeable than it is now? During tests you would have to devote a huge amount of blocks to it for any sort of noticeable push
    19. Dire Venom

      Planned Directional Push computer.

      +1 I would much rather the limit on them be energy rather than having to spam massive amounts of blocks to get any decent effect.
    20. Dire Venom

      Forge Welding

      I like this idea, however I would much prefer it to be a more generic "combine two entities into one" system rather than some complex one. That way it can also be used on stations and I do not see the need for a shipyard to be involved (they are already quite buggy, please don't make me use them...