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    1. Dire Venom

      Weapon drills on smaller ships?

      What is this beautiful beast :O
    2. Dire Venom

      Energy, shield and firepower values... What do they mean?

      I wouldn't base anything off blueprint values, it's more of a gimmick at this stage that doesn't tell you much. Energy production has a 'softcap' at 2 mill e/s per entity, and the energy per block depends on the layout of your reactors up to that cap. Energy production blocks placed after the...
    3. Dire Venom

      Planets: Discs or Balls?

      +1 to this. Idealy we'd have something like this: The old planets were far more useable as well, I don't think Ive ever built on one of the new ones but often built on the old ones with good success. I could have seen them being very good for as NPC faction worlds as well :3 However some...
    4. Dire Venom

      Planned Missile Lock Alert

      As soon as one missile hits you will get the same response from the player, however 5 or so seconds latter. I hardly see how it would make much of a difference, they won't know where you are or beable to fire at you within that time period. I also fail to see how it nerfs missiles at all, it...
    5. Dire Venom

      Weapon drills on smaller ships?

      I didn't build it, @Guthris did so he would know. The firing arc does seem restricted, but manageable and Im often moving some of my main ship weapons to stationary docked entities as I can't aim at all -_-. Another cool idea he came up with was having stationary 'gun pods' attached to turrets...
    6. Dire Venom

      Weapon drills on smaller ships?

      Just like to add something. You can have in-built weapon systems that are controlled by the AI but don't require a turret/base. They have limited firing arcs, but have much greater accuracy than players and fire on their own without needing to be logic driven. Here's one that @Guthris made: The...
    7. Dire Venom

      By the Creator, it's full of star!

      Supposedly you can use asteroids to shield you..... Hollow out one and buid a ship in-side perhaps:? Difficult to move though
    8. Dire Venom

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      A delay of less than 0.5 seconds would also be very nice :3
    9. Dire Venom

      Things I Wish I Knew

      I presume we would have 'workstation' blocks (which idealy would look similar to the Decorative Consoles we have now, or even just add the function to the counsel). By pressing R on the block you can assign a workstation from a drop down lists of the ships functions. Well at least thats how I...
    10. Dire Venom

      Damage Pulse as a primary weapon

      Anyone tried using them with AI torpedos:? Stripp their shields and fire a bunch of them at high speed, the AI will guide to the hull
    11. Dire Venom

      So I was testing the new Dev Build...

      I would love to see a borg faction :3 It seems as we have found them :D
    12. Dire Venom

      Ship arena

      Maybe players can engage from anywhere by sending an invite, and both spawn in different sides of the arena in a sort of God mode. The players could chose the rules, etc spawn as much as you want within (x) mass, ship limits etc. Maybe even have total ship costs under or above (x) as an option...
    13. Dire Venom

      Ship arena

      I quite like that, one player could purposefully lose to learn about their opponents ship XD
    14. Dire Venom

      Building a jump interdiction drone

      It drains everyone's as far as Iv'e seen, unless theres a server option for it
    15. Dire Venom

      Building a jump interdiction drone

      I would personally just run with a decent sized ship with a large emp & stop turret imo. Just bring along enough inhibators to damage his supply so he can't instatly jump, and if your emp weapons are big enough within 10 seconds he won't beable to move, charge his jumpdrive or shoot : ) Then you...
    16. Dire Venom

      Ship arena

      Love the idea OP :3 To make it fair, I think there should be a limit of how many duels you can do per day OR you can chose between different types of duels. You could have casual, which has no rewards. Varried terrain ones (e.g around a star) And competitive ones, which could have a limit...
    17. Dire Venom

      Why we don't share

      FPS. Too many players = too much stuff and then home-base is a laggfest for everyone :(
    18. Dire Venom

      Staggering missiles with logic

      Theres always swarm missiles imo (auto lock). But if you want staggered missile-beam ones, then yes there are ways. First of all you create a ship that has low power storage and high power regen, then create a beam missile system with lots of deccently powerful outputs (or use a few computers...
    19. Dire Venom

      What choice do I got?

      Kinda hard to do when 90% of them time you'll be outside render range :/ I wish there was another to see ships without having to cuddle up tto them (ship preview or basic shape shown when targeting?)