Search results

    1. Dire Venom

      How to prevent dual power-supply beams of becoming synchronous?

      Ive given up on building with reactors for the time being (unless its been fixed of course). As soon as I dock a reactor its power/sec drops by OVER HALF...... (tested) regardless of what its docked too. Incorrect power draw-age also was a problem. Does anyone know if this has been fixed:? I...
    2. Dire Venom

      StarMade Console Edition: Should it happen?

      Would there really be a market for it there?? Why play the watered down version on console when you can get the full experience on a computer (if you have a console you most likely have a computer)
    3. Dire Venom

      Infrastructure vulnerability in Starmade

      Interesting suggestion, I would suggest moving it to the suggestions thread though ^_^
    4. Dire Venom

      Armada Catastrophe (My personal experience with fleets)

      They've had enough of the shitty working conditions : )
    5. Dire Venom

      Is the AI fleet path-finding suicidal??

      Genius! Althought if some one else comes into the sector will then then get sucked in:?
    6. Dire Venom

      Read by Council Weapons Replacement

      Very nice suggestion! Might be a bit further down the track though
    7. Dire Venom

      Read by Council Ship Self Destruct Sequence

      Thing is Id like to make ships go boom, e.g to scrap them but not have to compromise structural integrity by stuffing it full of explosives. When the countdown is active, say all nearby players gett a warning on screen. Jammers could be used to slow the self destruct sequence, which is...
    8. Dire Venom

      Read by Council Expanded turret logic/remote options

      Hi, So for the past month or so Ive been working on some 300k block emp focused turrets to add to my ship. However, even though it looks very cool and drains 25 mill e/s and a bunch of shields if I want to adjust how many emp/shield computers are firing I have to manually de-link it from the...
    9. Dire Venom

      A Manifesto on the Relationship Between Fighters, Titans and AI

      I completly agree! However I do not want to have to constantly deal with buggy crew member getting themselves stuck or jumping overboard. As long as they are reasonably bug free and do not make flying a large ship a pain Im all for it (but want to see the system tested and perfected first).
    10. Dire Venom

      Is the AI fleet path-finding suicidal??

      I havnt done much testing yet, but I just have a couple of thoughts for you guys and the devs. -Do fleets take the shortest route from point A to point B? -Do fleets travel at the slowest ships speed? -Will the fleets attempt to navigate steller objects such as stars/wormholes or just go...
    11. Dire Venom

      Read by Council Docked entity limits? Simpler Turret system

      Interesting concept, I like it! Although I needed to re-read it twice (so much text lol). Itd be good to see some ease of use and optimization improvements for turrets.
    12. Dire Venom

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      Easy way to get around it is to just use logic to fire ^_^ Great for insane swarmer clusters etc
    13. Dire Venom

      Recognized GalaxyNet (Interstellar internet)

      There are some good ideas in this post, however I can see this being very confusing for new players and annoying for others. At least not in starmades current state.
    14. Dire Venom

      Read by Council AstroTech Beams - Repair using a blueprint

      Great suggestion! The spawning-from-blueprints has always nagged me and Its not something that would be ideal when starmade is in a more polished state. Shipyards should obviously be the most effcient way to build/repair but astro beams should be more than capable of building/repairing entities...
    15. Dire Venom

      Baffled armor deflects nuke blast

      Lol you too eh?
    16. Dire Venom

      Recognized Simple solution for a horrible problem

      I agree whith your orgional post, hower it would need to be developed further and need some further discussion. I was just trying to fully explore the topic, and its your opinion, not a scientific fact that your idea would work best. While it is a great idea maybe tone the ego down a bit please...
    17. Dire Venom

      What do you think Ship Scores need to take into account?

      Why not simply have the server download copies of the involved ships to a separate offline server with a max download/upload speed to prevent performance hits. The actual ships are then removed and anyone entering the sector will see a pop-up saying 'Battle-in progress' or what not. The offline...
    18. Dire Venom

      Recognized Simple solution for a horrible problem

      What about disabling clipping on an object for (x) seconds after being undocked:? Might be a bit weird to see reactors floating through your ship but its better than nothing.
    19. Dire Venom

      Recognized Persistent Universe - Brainstorm!

      Starside server did this a bit ago. They gave us time to save all our stuff as blueprints, then allowed us to shove as much stuff as we wanted into cargo containers (then greatly increased server cargo storage capacity) then moved the container over to the new universe. Nothing was lost but it...