Search results

    1. GROOV3ST3R

      Vaygr Vs. DFN BETTING

      What have I got to lose ^^ (Unless anyone objects/will want the money back in which case I will bet 1 L5 ore just to spite them ^^)
    2. GROOV3ST3R

      Vaygr Vs. DFN BETTING

      but I can\'t really bet my factions money. I will hold and wait a little, see what I can do ^^
    3. GROOV3ST3R

      Vaygr Vs. DFN BETTING

      but that would leave me insolvent. I can though, if you allow an overdraft?
    4. GROOV3ST3R

      Remove Chat

      you just switch it off? Click on the icon, go to the top of the popup window, click the little tirangle by your name and select \'\'Offline\'\' from the drop down menu. As long as you have cookies or just don\'t delete your history, it will never come back on. Simple ^^
    5. GROOV3ST3R

      BE WARE OF SPACE ENGINEER!

      EA does not actually care about it\'s playerbase. To that extent, any analogy drawn between them and KS is correct. EA released a right turkey of a game called SimCity in February and it has been nothing but trouble since. I have never seen disappointment like this in any game I\'ve played...
    6. GROOV3ST3R

      First big project

      A ship that size will require solid 10x10x10 blocks of reactors. Spacing them out does not matter because once he reaches around 1,000,000e/sec in generators, the game caps any further increase in generation. For thrusters I find they generate more thrust if they are all connected but that is...
    7. GROOV3ST3R

      night vision

      Either that or make a crude system shape and start moulding it into what will be your ship, then wrap it up in hulls and Schema\'s your uncle. Other than that, you could always try to increase brightness?
    8. GROOV3ST3R

      The Final Battle Vaygr vs DFN

      That\'s a silly motivational PR stunt so that Vagyr can salvage what little remains of it\'s allies. Also, I will crush the entire Vagyr fleet with one ship. Just wait and see ^^ BTW... Have you read the bullshit in the original post stating what happens if either side wins? It\'s a...
    9. GROOV3ST3R

      It's time to implement Chain Docking + 2 other features

      Around 7 months ago.
    10. GROOV3ST3R

      Docking "Target Not Combatable"

      EVENTUALLY you will be able to dock it. I don\'t know how or why this happens but it happened to me numerous times as well - both on 1 block docks and large turrets. Last time, I left it for 20 minutes and when I came back to it, it docked straight away. Try to keep your beam on the core...
    11. GROOV3ST3R

      Barrier bug - can't add more blocks in that direction

      Does anyone else have this weird bug where when you are building a ship and keep adding blocks to it in one direction, suddenly the outer layer (top or the outermost layer) ''blacks out'', as if it was covered up by invisible blocks above and you can't add any more in that direction? I just...
    12. GROOV3ST3R

      Galaxy Class 1:1... This is just silly.

      If the galaxy is even half full with systems, it will beat it without breaking a sweat.
    13. GROOV3ST3R

      Most ships with any effective pattern of guns are now ruined

      FINALLY CANNONS BEHAVE LIKE THEY SHOULD! Stop whining and get on with your life.
    14. GROOV3ST3R

      Not sure if this is overkill or not enough....

      You didn\'t list how much enrgy your gens produce per second (it\'s the number in (brackets)). I think you have far too much thrust for the mass of the ship - ideally thrust should be twice the mass for good performance but not excessive energy consumption. As it stands it looks like the power...
    15. GROOV3ST3R

      Not sure if this is overkill or not enough....

      Replace some of the thrusters with power tanks. Other than that looks fine. Post us some screenshots ^^
    16. GROOV3ST3R

      1:1 scale rifter

      The actual rifter is equipped with auto cannons which pivot around and allow better tracking of enemy ships. + it would add authenticity ^^ It\'s a great ship otherwise, good job. Slow turning doesn\'t sound right, a ship this size should turn on the spot with no trouble at all. Check your...
    17. GROOV3ST3R

      Turrets aiming but not shooting

      It\'s 50% because the turret only shows the amount of the total energy stored in the turret. So you see how much energy is in the turret and the bar itself represents all of the energy in the ship. The more energy your mothership stores, the less energy your turret will show. I\'ve had...
    18. GROOV3ST3R

      Fleet Battleship

      anything can rival a Damocles in power. That\'s a pure art ship lol Just don\'t go too crazy with interiors, rooms are normally relatively crapmed favoring a clever layout rather than lots of space. Eitherway, looking forward to seeing this finished ^^ For a name, try looking up meaningful...
    19. GROOV3ST3R

      Fleet Battleship

      for a ship measuring 755 meters in length, statistics look kind of weak :S I fear it might be more of an art ship than a combat vessel. It looks really good, but it needs to be beefed up with more systems ^^ I\'m sure you can find some empty space to cram in shields and things? Aside from...
    20. GROOV3ST3R

      New Size Limit on Ship Turning makes big ships unplayable

      Ships are very sluggish now but then so they would be. Do you have any idea how much energy it would take to rotate a capital ship in space? It would be good to see directional thrusters further down the line as means of improving maneouverability but capitals should not handle like cruisers.