Search results

    1. GROOV3ST3R

      3RD PERSON VIEW!

      At least for me, it puts me in a proper free 3rd person view. It should be easier to get there but still, it\'s there ^^
    2. GROOV3ST3R

      Balancing Issues?

      You make long lines of generators or 3 dimensional crosses, not cubes.That\'s the key of extracting power from them. Once you generate over 1.2 million energy a second, you might as well make massive cubes since you don\'t get any bonus for doing reactors anymore. But below that it really...
    3. GROOV3ST3R

      Compilation of Ship Classifications to date

      I can\'t believe I missed that one. I swear I\'ve seen it a few times lol Well, the fault has now been rectified :) One more to the collection :D
    4. GROOV3ST3R

      Compilation of Ship Classifications to date

      I hope you don\'t enjoy reading ^^ I didn\'t even bother past 20.
    5. GROOV3ST3R

      Classifications

      I literally lost count. Last time I looked there were 21 systems. http://star-made.org/content/compilation-ship-classifications-date I\'ll put this one on the already too long list.
    6. GROOV3ST3R

      Additive velocity option doesn't apply to missiles (neither does the velocity multiplier)

      Isn\'t it only natural that missiles fly faster than your ship?
    7. GROOV3ST3R

      Dave and his crew

      any information on the function of the crew members? :3
    8. GROOV3ST3R

      loot cube

      That IS indeed a loot cube ^^ When it comes to hilarious game glitches, size doesn\'t always matter - though I\'d say that is quite substantial. (then again, I\'ve never had an occasion to see one before ^^)
    9. GROOV3ST3R

      Melee weapon for ships: Ram

      If there was to be a RAM implemented, it would need serious balancing in order to prevent people from building gigantic missile ships. A Ram would do the job of a disintegrator, breaking apart enemy ships and blocks while it would keep your intact or relatively intact. Now that would be...
    10. GROOV3ST3R

      Meredeste Watch Scorpion

      I know it\'s just an import, but it\'s worked out pretty sweet. I want one ^^ But I want more to be creative enough to actually come up with something like this on my own - and that\'s never going to happen :S
    11. GROOV3ST3R

      Brotherhood Republic Fleets

      I like these, especially the Prototype.
    12. GROOV3ST3R

      Ships drifting away from space station

      Space 1km away from your base isn\'t in the same sector so any ship core parked outside that radius will appear to float away. They are not actually moving though and might eventually swing back around. Solution is simple, park them closer to your base ^^ I belive it is the location of the...
    13. GROOV3ST3R

      Pirates with more weapon types

      Isanth blueprints can always be adapted to use the new combinations of weaponry. But this isn\'t even necessary since you can have servers set up specifically to allow special custom blueprints for pirate ships made by players, which will use those. One way or another, don\'t worry because...
    14. GROOV3ST3R

      New Years News

      I\'m pretty sure Schema is clever enough to lock the weapons to 2 systems. Let him worry about balancing ^
    15. GROOV3ST3R

      New Years News

      .
    16. GROOV3ST3R

      Raming

      Don\'t want your ship damaged by dis-integrators? Place them FAR AWAY from any actual hull blocks. Also, you ARE able to ram other ships as a last attempt - but right now, it causes immense lag. Which is partly why it\'s so useful, because it creates so much confusion that you might just be...
    17. GROOV3ST3R

      I JUST FOUND OUT THAT THEY ARE ADDING A DEATH STAR (SCREENSHOTS PLUS WALK THROUGH)

      You are approximately 1 year late with your information, Bread. It\'s not a useable part and likely will not be. It\'s not in development.
    18. GROOV3ST3R

      Big Ships are Terrible now...

      Does anyone understand what that means? Maybe it\'s time to stop necroing it.
    19. GROOV3ST3R

      Turning speeds

      And that is what is wrong with this game.I was arguing from a theoretical standpoint that reaction wheels are simply not good enough in order to turn large ships. You could get around this issue if for example you added turrets along the CoM of your ship and forced angular momentum by simply...
    20. GROOV3ST3R

      Big Ships are Terrible now...

      Look at the timestamps.