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    1. GROOV3ST3R

      New power generator setup? *UPDATED*

      You are *ALWAYS* better off making huge generator lines going through the entire length/width/height of the ship. The SHAPE of your line is irrelevant. It's worth mentioning that weaving up an down won't do you any good - because the generators ''draw'' a box from the maximum dimensions in all 3...
    2. GROOV3ST3R

      Building AI Launching carriers

      That captures ships ^^ It actually allows you to exceed the server speed limit 0.0 But gravity blocks do not affect ships and that kind of sucks but it would be annoying to have all unmanned ship fall down to your carrier.
    3. GROOV3ST3R

      New planet mechanic idea

      ever since Schema has posted his experiments with different type planets. I must say, this time, there is actually a solution in place as opposed to just the idea of a planet. It could be really neat. I HOPE that, in case this does get implemented, planets will be generated with varied...
    4. GROOV3ST3R

      Glass Blocks

      structures, it could work. I kind of wish that something like Space Engineer was possible, where hull get practically random hull textures, making it look like they really are a patchwork of many different parts. But I am sure that some simple way of implementation exists for this type of thing.
    5. GROOV3ST3R

      Most efficient power reactor pattern?

      Just build a really long straight line, then add a really long straight line to the right, left, top and bottom and you will have the most efficient reactor. If you have very limited space, only then you will need/want a reactor pattern. Patterns will almost always be less efficient than...
    6. GROOV3ST3R

      Glass Blocks

      Maybe not tacky-colored ones, I prefer my colors more subtle and fairly dark like a real tinted window would look like. They should be darker on the outside than on the inside (I really like the current system where you can see perfectly well OUT of a ship but looking INSIDE is a little bit...
    7. GROOV3ST3R

      Friction in space

      don\'t exist. The End. On the side: The only reasons why you want an \'\'aerodynamic\'\' shape for your ship are: - it looks good - it\'s easier to fly In EXTREME cases, space dust might be thinck enough to actually cause friction on your ship, thereby slowing it down in space...
    8. GROOV3ST3R

      Using turrets

      In order for your turrets to actually engage while on Selected Target mode, you have to highlight that ship/turret/station by pressing F when aiming at it OR clicking on it in the Navigation menu. If you don\'t do that or if you only follow Navigation to another sector, your turrets won\'t do...
    9. GROOV3ST3R

      Using turrets

      I prefer to set my largest and most powerful turrets to Selected Target mode because that allows my ship to track and shoot other ships without having to turn around too much. Also, that way I can focus firepower more accurately on one ship/turret/thing while I use the mothership cannons to deal...
    10. GROOV3ST3R

      [SG1] Project Goa'uld return

      You\'re a bit late to point that out. Since the original posting of these ships, turret docking area was altered and certain glitches removed. It is now impossible for certain structures to dock in certain ways. If they don\'t work for you, you will have to alter them yourself, because Brolak...
    11. GROOV3ST3R

      Website Update - Forums

      :D
    12. GROOV3ST3R

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      However, we would like to know what are your plans for expansion? How many people are you looking to host? How busy is the traffic on the server as it is? And most importantly, how will it perform with lots and lots of players?
    13. GROOV3ST3R

      No-Name Dedicated Host, 250 speed,PvP, 24\7

      if empty ships automatically slammed the brakes on. Pirates... who cares about pirates. Disable them altogether. People will be pirates enough, normally they nothing more than an annoyance and something that gets in the way. Especially for experienced and rich players in large ships, who don\'t...
    14. GROOV3ST3R

      My first rather large Ship - Thoughts?

      Looks pretty good.
    15. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      When turrets become manned by NPC\'s, they should have additional parameters put on them such as View range and field of view. If your ship is jammed and far away or behind/outside the field of vision of the NPC pilot, the turret should not \'\'see\'\' your ship and thus not react to it. When...
    16. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      Man everything, it\'s the temporary solution to a loophole in the game mechanic... If that happens, then Jammers functionality must be included in the cloak at no extra energy cost because it will make 0 sense to just make a jamming ship. It will be simply useless and jamming alone will become...
    17. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      The case example you presented fits pretty accurately with what would happen in reality. Each ship has a signature. That signature is the most accurate way for turrets to pick you up. They do not distinguish (yet) between the size of the ship. Visual targeting of any kind is very vague and...
    18. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      Turret AI needs some signature to lock onto. Without it it shouldn\'t even recognize there is a ship there. Pirates on the other hand are simulated non-playable characters i.e bots.They should be able to shoot your ship but with very low accuracy since they cannot locate it properly and don\'t...
    19. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      I'm kind of new to this whole idea of jamming - nevermind cloaking - but from what I gathered, jammed ships are not supposed to be shot at by turrets or any AI in the game. Yet when my jamer was green I was constantly being pummeled by those bloody pirates ^^ On a side note: I'm experiencing...
    20. GROOV3ST3R

      StarMade Singleplayer needs to be more crash-proof

      Though I was mostly just frustrated at my PC that I had been wasting so much time on resetting everything and giving myself the same set of items to finish the build then losing my progress, I kind of forgot about crash reports. Then again, I could only send them in AFTER I tried to enter a...