You are nuts. Truly...
But there is method in your madness.
Many of the best projects went through dozens of iterations before being finalized. It only ever serves to benefit the project and it's creator in the long run to be critical of their work - and I find that with a fresh approach, it's...
You make a fair point about the size of the text file being negligible but then I think a tenfold increase would be a bit much. There still has to be a limit and you have to take into account the fact that the screen itself is of a limited size. Still, even writing basic ship information I have...
It'll be interesting to see how this pans out - specifically, if it can bring more people back to StarMade. It's been kind of... empty of late :S
Best of luck!
That's a valid concern. It's a tricky subject, perhaps automate shape adjustment to the desired slope and existing slab height?
This will need some further explanation, i'll edit the main post.
I would like to make a point on geometry available in StarMade.
Having come back to the game, I find that with the addition of slabs the game has come a very long way in terms of design options.
But it's one thing being able to make feasible armchairs and quite another trying to create a...
Hey D, here's my one very very very old design dusted up for old times sake: The Behemoth. Your egg reminded me of it and I thought you may find at least some inspiration in it. It's a battle cruiser/yacht. It's pre-sloped corner blocks and pre-shield split to generators and tanks to give you an...
I might as well start my build then, to keep you inspired and compete against you :P Keep going kep, Charon is the main thing that kept me drawn to Star Made over the last couple of years.
Hi everyone!
First off, good to be back again - I have taken a rather long break from SM but kept checking up regularly on the updates and I'm very impressed with the amount of progress made by the relatively small team on the game. So many features that we wanted over the years have eventually...
However, commonly the word ''decimated'' is used when talking about ''destroying or killing a large proportion of something''. According to the Oxford Dictionary, though some may contest it, it has now become part of the standard English.
Just saying, it is now the commonly assumed meaning of...
Seeing that had me like:
But all aside, I love how quickly you integrate new features into this build and rebuild whole chunks of this ship just to accomodate that.
Well done Kep :)
I keep dropping in to check what's going on but there is so much to read, I just don't have the time to keep up to date with it haha
I'll have a skim through later tonight and get back to you on that :)
I guess everyone will have their own way of interpreting this system. I saw Motherships that could be as small as a simple commanding vessel or a platform.
I suppose another way to get around the issue is to simply allow factories/shipyards etc. on any ship and simply letting the players decide...
I have a feeling you haven't entirely understood my point. I said ''NO BUFFS''. No special components, no extra powers - just ability to field other ships or claim territories. Don't make them OP and make them stupidly expensive. People will do what they want, but the idea is that no single...
Thanks for your reply, Blaza :) I appreciate you taking your time to read it. Feel free to add any of it to OP or use it however you want to.
My only issue is complexity - I don't want to see Star Made get too complicated. It's already complex enough as it is, with logic, several levels of...
I know it's long :P took a lot of explaining but it's a simple core concept - make motherships faction based, give them factories, shipyards and a small shield bonus when anchored and done. Don't add anything else, keep it simple. That's what I was trying to get across anyway :P
I've got really mixed feelings about this:
My initial reaction when I saw the sheer complexity and the detail was ''no, that's needlessly overcomplicated and makes what should be intuitive overly difficult''.
But reading into it, there are some merits to this idea. Clearly, devs seem to agree...
Lil is kind of right... there would need to be some serious balancing involved, scaling the amounts of modules each ship has to have in order to be cloaked or decloaked. If radar blocks scaled up linearly in power same as cloaking modules, it would be nice and simple.
Example:
Ship A is a...
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