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    1. AtraUnam

      NPC Factions and Difficulty Curves

      I feel that to some extent the trading guild should be flawed both to provide a learning curve for new players and to help them learn about systems by dismantling TG ships.
    2. AtraUnam

      The ultimate drone R&D thread

      Launches folding drones; drones start to unfold before fully seperated; server explodes. That drone is awesome.
    3. AtraUnam

      Need suggestions

      Normally I'd say add some raised plates but that would ruin the alien athstetic. So I'm gonna say add some wire-like glowing crystal inets to break up the flatness of the hull. Good job on making it look alien btw.
    4. AtraUnam

      Testing of Passive effects on docked entites

      Ok then my understanding of how things worked was in fact correct. Good to know.
    5. AtraUnam

      Changing sector size

      Warp gates are based on number of sectors rather than actual distance so they should remain connected.
    6. AtraUnam

      Is there an easier way to perform a raildock?

      There is a (create docking) option in advanced build mode that lets you create a core/docker on a rail.
    7. AtraUnam

      What Docking Port Do You Use?

      The starmade USD. Just look at any major factions ships, its even making its way onto official content.
    8. AtraUnam

      What Docking Port Do You Use?

      We already have a USD accepted and in general use.
    9. AtraUnam

      Testing of Passive effects on docked entites

      Phew. I was worried for a second there.
    10. AtraUnam

      Testing of Passive effects on docked entites

      Wait so your telling me I can dock a core to a ship and put 1 ion block on it and as long as that the core has 100% ion so will the ship? >_>
    11. AtraUnam

      Ask keptick

      What is your stance on ship scaling?
    12. AtraUnam

      So my ship has negative mas... and can go 10km per second...

      Sadly push effect can no longer push things over the top speed as dictated by their TWR, not sure about push-pulse tho.
    13. AtraUnam

      Is precise angle control possible?

      You can make angles less than 45 degrees using turret rotors like so: As long as its not go an ai in it a manually rotated object on a turret rotor will stay at the angle you leave it at.
    14. AtraUnam

      Gargantuan mech build [Forearm]

      This is the huge one, the one that this is 10x larger than died when my HDD exploded. Edit: If there was one ten times larger than this then the hand alone would be over a km.
    15. AtraUnam

      Damage Pulse Killing Missile Entities

      Pulse blasts are now aligned to the ship that fired them so yes it would work on a moving ship.
    16. AtraUnam

      Next Generation Fighter: A Competition

      Definetaly not a winning entry but here it is: It completely lacks interior and rail goodness but it looks nice on the outside and is very deadly when piloted by a player (not so much when used by an ai)
    17. AtraUnam

      HMS.Lagg3-AtraUnam 2016-01-05

      My entry for the NGF competition, it get its namesake from the equally ugly and mean looking Russian fighter. It features an exceedingly odd mix of systems that make it unusual to pilot but highly effective. (Important notes: the button on the bottom of the nose must be pressed in order to...
    18. AtraUnam

      Mb is deeply unbalanced

      With AI on any decent difficulty setting PD has a very good chance of shooting down missile/beam, sure you can offset this with multiple outputs but the increased power cost from multiple outputs would quickly eat up the DPS economy you mention.
    19. AtraUnam

      Recognized Bobby AI "Torpedo" Mode

      This is already doable with a little enginuity and personally I would rather it stay that way.
    20. AtraUnam

      Is slow travel a contributing factor to the decline of PvP?

      I don't understand why people dislike being on the defending side, setting up gigantic seige guns and watching the sky fill with explosions makes for great gameplay.