Search results

    1. M

      A Shipwright's Alpha Game Rant

      What? There is an easy solution that will not nerf doomcubes and will make it so that pretty ships can exist in Starmade without being at an unrealistic and non-sensical disadvantage from some strange law of physics* that only disrupts gameplay and encourages ugly ships. Of course nobody is...
    2. M

      Beam weapons.

      You seem like you're saying beam weapons are good if the sector size and server speed is increased. This is not really a good thing, and if a player has to edit the server config to make a weapon viable(while simultaneously shunting another weapon type), then something needs to be changed to the...
    3. M

      Fixes for factories(and SS like modules) on ships without damaging "Sandboxiness"

      Introduction Here I will be describing a possible fix and new addition to the game that will allow for Spacestation-like properties to exist on ships without having any freedom-restricting features in the game. I will be detailing changing some existing blocks, and optionally adding some new...
    4. M

      Even more suggestions

      Absolutely no war tax. Without that, pretty much okay with everything else.
    5. M

      Combine Shield Capacitor and Recharger into Shield Generator

      Interesting, though I see many problems. You said that there could be a slider for changing the amount of shield capacity vs shield regen and that's a poor idea. Not only does it take out a lot of skillcraft in building a ship, but it also makes ships more general and destroys some aspect of...
    6. M

      Connector stuck pls help

      I had your some problem, Marakov. It helped me when I right clicked the Starmade program(Not the short cut) and then I clicked "Run as administrator". If you still have problems you can post here again. (=
    7. M

      PO Shop Wish List (for multi-player servers)

      Yes, that's absolutely needed, all these atrocious, easy to fix bugs should be done soon. Same as what I said before. Definitely needs to be here. Yes yes yes. That's generally being thought on right now. Missions are planned, but as of yet, the money is pumped in through selling junk items...
    8. M

      Steam and Vapor

      I think your proposal is cooler, but the devs probably want to do everything simplicstically and in way's they've alreadone before. Also I like your idea of changing the steam travel distance. Maybe having the travel distance and pressure of the steam would be cool- you could change how readily...
    9. M

      Steam and Vapor

      I like the idea of this, although I think it should be a bit simpler. Maybe just a simple block that shoots steam particles in the direction it's facing? You're right about all of that, though some people already enjoy "frivolous" block placements that are just for decoration.
    10. M

      Shield features

      Well, at times people don't want cold, empty and ruthless total efficiency in games... I think things that look fun and cool might be good in a game every once in a while.
    11. M

      More variation in planet terrain gen.

      I agree, planet generation needs to be fleshed out a little bit. =)
    12. M

      Very Basic, Rudimentary Mission/AI Faction System

      You're definitely right, missions are a confirmed feature, however, my intention with this post is how missions *should* be done. I do not want pointless grind quests. Thanks for your input! I didn't know about that quest script yet but it's reasurring.
    13. M

      Very Basic, Rudimentary Mission/AI Faction System

      Introduction Many people want missions, and this is a very frequently suggested feature, but that does not reduce how much it needs to be heard. Missions, among other things, should have been in before the steam release. Anyway, the main direction I want to take this post in is a very simple...
    14. M

      Make Bobby AI's Send a Logic "On" Signal When Pursuing a Target

      Exactly as the title suggests. This is a very simple, easy to implement suggestion, and there are various benefits to this being added, such as having push pulse systems deactivate when there's no enemies to pursue. Simply just a good idea all around with no drawbacks.
    15. M

      Shops...

      You're just an awesome space-trader. =)
    16. M

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      Introduction and Synopsis(Thread title is messed up, ignore please) PLEASE SKIP TO THE LAST CHAPTER MARKED BY RED TEXT IF YOU DON'T WANT TO READ ALL OF THIS AND STILL WANT TO KNOW, ESSENTIALLY, WHAT THIS WILL DO. The Schine team has made it clear that randomly generated aliens will be added...
    17. M

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      Ah you're right. There would be no real cap for taxes that could be rejected without disrupting gameplay(e.g. Shop taxes could be insanely high, price for using faction modules could be high etc.), whereas things that can be done in secret might have a cap, like mining tax. If there were some...
    18. M

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      You know, that's an extremely good idea actually. In fact, maybe there could be a module(that's connected sort of like an activation module?) that will allow for people to use a factions services(like docking, entering the base, using a warpgate etc.) in return for credits. Sounds really good...
    19. M

      Accept this fellow's offer of music

      Groovy music. First track definitely sounds like something you'd hear while drifting towards a creepy derelict and then all of the sudden the defense systems activate. =)
    20. M

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      I actually hadn't had any specific plans for mining tax. As you said, I thought about having a bank and also the mineral bankvault, but they are both not very intuitive and kind of intrusive. I'd say on the fly conversion to credits to the faction bank might be best, but that can be discussed...