Lack of progression was one of my greatest frustrations with Minecraft, and it would be a shame to see it cripple this game as well. Let me be clear, here: the difficulty in games should always be back-loaded. That is, the game should start out somewhat easy and become more difficult over...
It can actually be quite fun to play with a small group of like minded people. The trouble begins, as others have said, when people go off and do entirely their own thing. Then you\'re not so much playing multiplayer player as you are playing single player with other people in the general area.
Essentially, every time a block is added or removed, a door is opened/closed, etc, it runs the check. Then it won\'t be doing constant checks to see if it needs to handle airflow, and there wouldn\'t be any silly moments like you described.
This is a bit game breaking if you\'re playing single player with default settings. I can\'t go 5-10 minutes outside of a shop area without getting mobbed by pirates. The AI always goes straight for the core and never seems to miss, and in the smaller ships I end up making (all I can afford)...
No one said they have to be exclusive rights. That would bring the cost down significantly, I think. In addition, there are probably some indie artists out there who would agree to something of this nature at little to no cost, particularly if it gets their name out there . There is also...
I know I said storylines don\'t fit, but I think something like that would be great! It would allow for all sorts of cool roleplaying servers, and wouldn\'t fix someone into one linear plot.
Maybe it should be set up so that the server configuration contains a certain number of points on a plane, where x is the largest dimension of the ship and y is its maximum turning speed. Then the turning speed of any given ship is found by approximating an exponential curve using those points...
Gaming communities in general don\'t seem to know what they want. Look at all of the questionable at best features in Minecraft that were the result of community requests/complaints. Every time something the community asks for is added, there is a substantial group formed arguing for its...
Some people, I tells ya...
This one has been suggested to death, but it\'s still a really good idea. From a practical perspective, it would work far better as a simple teleportation from point A to point B, rather than having the ships actually accelerate to the kind of speeds we\'re talking...
This would be kind of obnoxious for players who start new games frequently. I\'m okay with side quests, but in games like this, main storylines just don\'t quite make sense.
It would be kind of cool if the growing stations were actually some weird alien organism that keeps growing. This would fit into the idea of having an alien race as another NPC threat. Perhaps their technology could be organic, and they engineered a space station organism?
The only trouble...
Gotta love Discworld. The thought of building it had never crossed my mind until now.
I agree that some organic components would be good. Self-healing hulls seem like the obvious choice, thought maybe some kind of organic weapon would be doable (acid cannon?). Have it controlled by a brain...
This would be hilarious. If we don\'t get programmable computers I would very much like this. Heck, I\'d go out of my way to program a snarky AI if we do. I would like one part Clippy, one part HAL, and two parts the computer from Courage, the Cowardly Dog myself...
The one thing I really...
It would be difficult, from a programming perspective, to have an AI actually design ships based on ship designs of whatever faction they\'re targeting. They could probably get a sense of what the faction has by looking at the number of ships owned by the faction vs. the mass of each ship, then...
Manuvering thrusters make a lot of sense both realistically and from a gameplay perspective. It doesn\'t make any sense for a large ship to be able to accelerate from 0 to 50 in half a second but be unfixably slower than molasses while turning. This manuverablility, of course, should also be...
I would like some sort of tagging system for use in sorting. So, for example, if you wanted to find all the Star Trek themed builds, you could search for \"Star Trek\".
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