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    1. Locusthorde300

      Warp drive adjustment like Engines

      Warp drive adjustment like Engines It's in the title bro.
    2. Locusthorde300

      Warp drive adjustment like Engines

      Literally the same thing I posted.
    3. Locusthorde300

      Warp drive adjustment like Engines

      Pretty much OPost here
    4. Locusthorde300

      Warp drive adjustment like Engines

      You could balance your modules toward Recharge Speed, or Jump Distance. Big ships could focus on distance for long hauls, and small ones could focus on recharge for raiding or hit and run.
    5. Locusthorde300

      Entity "On Enter"/"On Exit" zone logic blocks

      On Enter - When an entity enters the area, X happens. When Said entity leaves the area, nothing happens. On Exit - When an entity enters the area, nothing happens. When Said entity leaves the area, X happens.
    6. Locusthorde300

      Make computers/modules grouped like hulls.

      I don't think that'd be as beneficial. Because then you would have to scroll through like 20 different computers to find the one you want.
    7. Locusthorde300

      Make computers/modules grouped like hulls.

      Self explanatory. It would reduce space in your inventory (not weight), and it would make it easier to find in some cases.
    8. Locusthorde300

      First ship and diagonal turret

      I really dig the diagonal turrets. Pretty ingenious to give them maximum field of fire.
    9. Locusthorde300

      Planetary Annihilation (PA/PA TITANS) ships!

      For some reason I can't look at the imgur albums. Can you plain link them?
    10. Locusthorde300

      Mini Auto-miner

      What's the logic behind this thing?
    11. Locusthorde300

      Read by Schine Pirates own systems by default

      Any plans to add new team members?
    12. Locusthorde300

      Shops; Quick sell, quick inventory

      Quick sell; Possibly a new tab, shift click your items like you were placing them into a storage block. A display that tells you how many credits you have/will gain and doesn't require you to search every single block, and the exact number for every block. You can shift click everything you want...
    13. Locusthorde300

      Ship separation upon destruction [Video Example]

      I did not know this, but I'm glad it's already in.
    14. Locusthorde300

      Ship separation upon destruction [Video Example]

      Something I notice is that ships will stay together even if they aren't connected, which is good for building, not so great for combat. Mass Effect Spoiler Warning This is the best example I could get for what I'm talking about. The ship gets sliced in half, and the different pieces fall...
    15. Locusthorde300

      Bug Space Elevator gravity block

      Probably about 500m, that's probably definitely what's happening.
    16. Locusthorde300

      Bug Space Elevator gravity block

      I made a space elevator by attaching a "ship" to the planet and building on it. (If I built from the planet, everything would get sucked up by phantom gravity) However, I'm currently running into an issue where activating a gravity block on top does nothing. It says I've entered the gravity...
    17. Locusthorde300

      Read by Schine Planet based gravity, not based on blocks.

      I don't have a screenshot, but the elevator reaches 500m above the planet, easily twice the distance from the planet to the cloud layer. I did find a workaround for the issue. But it's still something that should be looked into.
    18. Locusthorde300

      Read by Schine Planet based gravity, not based on blocks.

      that's different than what I'm planning. What I find weird is how a few blocks can have the same gravitational pull as a planet, only because they're connected.
    19. Locusthorde300

      Read by Schine Planet based gravity, not based on blocks.

      Recently started building a space elevator on a planet, putting down the rails up outside the atmosphere. My friends and I started noticing that we were being sucked into the planet from the blocks. Easiest fix it would seem would be to base the gravity off of the center of the planet, out to a...