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      Classing Ships for Fleets

      I probably should have, yeah. However, in my opinion, those deserved a mention, because IRL they are used, and/or because they mean a larger difference than average. But yeah, should've left it off. I tried to give an idea of the different role of those sub-classes, but I didn't do a great job...
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      Recognized by Council Invisible, Intangible Rail Dockers

      This thread is about the possibility of including an invisible, intangible (cannot be touched - probably should also be cannot be destroyed, but lol, SAME DIFFERENCE in a space battle xD) rail docker. I think it's a neat idea; being able to reliably and securely "hover" a ship above a field of...
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      Server spawn station idea

      So you're going to build a large station broken up like this: Central portion: habitat area, most likely a dome or series of rooms, containing RP things like cabins, mess room, and control stations. Platform 1: Shipyard area/docking for -A- large ship, or else a splitter type platform that...
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      The ultimate drone R&D thread

      Lol. I'm currently working (with Madman198237, as usual) on a pair of drone racks for my new cruiser under construction. The racks are ugly as heck, just these giant boxes hanging off the sides, but whatever. They each contain about 10 drones based off the Z-95 Headhunter. Very, very...
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      PvP Anti-Player Research

      I recently built a testbed AMS gunship. Utilizing a crappy design that I've reworked before, I simply mounted about 9 turrets on a 200 mass hull, and Madman (we build on an LAN server together) couldn't score more than 1 hit during this test while firing heatseekers off rapidly from one of our...
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      Classing Ships for Fleets

      Warning: I have a lot of time on my hands to think of these things. I have a role-based classification system, but it does take in size. There's no absolute value system for size, nobody would agree on it anyways. However, each class has its own specific roles that it does better than others...
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      Starmade NOPE Moments

      While Madman was testing his new and improved Frigate on an old version, I was refitting one with a far more efficient internal layout. Shields - uninstalled. Weapons - cannon barely fires, missile - NOPE. Same Faction as Mad (LAN server). Dangit, Mad. Drives: Installed and freakin...
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      Bloodgood's Shipyards

      I have had this idea for awhile, and it may be useful for such a large vessel. If you're on multiplayer, rather than maneuvering to take each asteroid one by one, have a T-shaped vessel with a docker at one of the long ends. By careful use of removing blocks and replacing them on the asteroid...
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      Drone Wars Competition

      I'm gonna have to get in on this next season. Madman and I were working on some drones, but due to real-life (yes, that still exists... sadly) time crunches we didn't finish the rack, or the missile drones. We made a heat-seeking missile drone... excellent TK machine. While duelling about two...
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      Read by Council Fleet Command

      Open Fire should be a box on both the fleet and Task Group levels, and it should be a freestanding click button. One-click weapon, basically. You need to be able to, if the fleet can't auto-attack, quickly issue that order as soon as you're told "Your fleet is under attack". I don't want to flip...
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      Read by Council Possible mechanic for AI/Fleets

      I love it. Those options are great. Things I would add: The position for these options would be a drop-down next to the ship information in the Fleet menu. They would dictate individual ship behavior only inside a Fleet, as that's where they'd be most useful. Some changes to options: Capital -...
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      Recognized Fleet Maintenance (Repair and Resupply)

      Given where you're going, it's not unreasonable. I meant taking an astrotech beam and building a whole new ship was ridiculous. My understanding was that this magic beam would be able to place a core and blocks on it, basically doing a shipyard's job. I think the way to do this would be that the...
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      Read by Council Backwards Camera Piloting

      Tough luck. Gotta watch that, I've built plenty of fighters backwards. But yeah, camera-based maneuvering would be great. Place a thruster, or other block that obviously faces forwards, as soon as you start. That'll keep you on target.
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      Recognized Fleet Maintenance (Repair and Resupply)

      For a comparison, look at the UNSC Infinity. That thing carries full-size heavy frigates. If you surround such a docking bay in a shipyard, you should be able to rebuild those same ships, or whatever else you want. However, it should have a massive power requirement, plus the storage...
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      Read by Council Boarding and Breaching Additions

      Boarding is currently workable. It requires, best I can see, an insanely complex set of gear. Multiple ship cores, couple hundred warheads, and a logic signal that can be triggered from a safe distance. Oh, and a one-use boarding craft with a warhead-loaded bow. Warheads go off on an external...
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      Playing StarMade. Duh.

      Playing StarMade. Duh.
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      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      Unfortunately, that may be the point - the time required is part of the manufacturing cost. I don't know what Schema's thinking with it, but it may be that the time is part of your cost. However, being able to set up automatic factories makes a lot of sense. I've got half the system already -...