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      Read by Schine Power usage to adjust shields, weapons, thrust

      And now... to throw my 2 cents in for fun. I'd like to see a way to fiddle with power. However, I've got a different idea. First, allocating regen loses its point, although you may still do it for something I don't think of in this post. You can allocate CAPACITY to different systems. This would...
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      Read by Council angling armor

      Sloped armor does already have benefits, so buffing it is kind of pointless. However... using cubes (and half-cubes but same difference) to build ships, I'd love to see you build sloped armor that isn't just, basically, building a bigger armor plate. It's just more material, unlike on a tank...
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      GloryFang Fleetworks

      Nice looking ships. Very, very nice work. I do have a suggestion to improve your fleet, though. BUILD MORE OF THEM!
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      Read by Council angling armor

      Deflection isn't necessary or realistic. If you hit an object with a large cannon round (like our guns) the round doesn't deflect... it deforms and basically sticks. Plus the above post. And there's the fact that armor angling works like this anyways: 5 blocks long armor, 1 block tall. That's 5...
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      Brainstorm This Retrofit Stations

      To use docked sub-stations, perhaps build the main station as a large pylon, surrounded by an empty sphere of anything - I would probably use arms of armor, covered between each with crystal armor or some such. You have a couple large access ports covered with a forcefield/sliding door/whatever...
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      Implemented "Unstable" Ship Building Blocks

      Missile modules should also explode----missiles, in case you didn't know, EXPLODE. Therefore, whatever they're stored in must also explode.
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      Classing Ships for Fleets

      Sounds logical. Then there's people like me, who set out to build a hull out of an idea they got that looks good. When that's done, I fill it with systems and decorations (limited). After that, I look at its shape, size, goal in construction, and how it plays out ... and I say it's a corvette...
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      What is your PRIMARY building focus in starmade?

      Other: I have so far built a few good-sized ships, and I started with the hull, packing the interior to the best of my abilities with sheer combat power. That said... I have a Republic Frigate that's a mix - it has small interior spaces (like the movies, except theirs is WAY bigger inside, by...
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      Factories have me completely baffled.

      Wait, so factories CAN auto-pull???Dang, I wish I'd known that! Time to build a new factory!
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      PvP Anti-Player Research

      Sounds like this is on a scale a little more than Mad and I planned on that cruiser. I came up with the initial design (you know, the one discarded within 20 minutes) for a frigate-sized vessel, bumped it into a cruiser grade size (my estimates, but it seemed big enough to fit that class), and...
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      Starmade NOPE Moments

      Man, SM people are nice. Recently on my heavy cruiser build: Madman is working inside this heavy vessel, docking our drone Headhunters and fixing logic. Finding a fault in the logic, he proceeds to EJECT ONE INSIDE THE SEALED HANGAR BAY. When I come back, I get this greeting: Hey, the cruiser's...
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      Factories have me completely baffled.

      The factories are as follows: Basic, Standard, Advanced. Basic factories handle things like basic hull, or the first steps in crafting usable materials from raw materials. Standard ones have COMPLETELY DIFFERENT options, there is NO OVERLAP between factories; these have more advanced or useful...
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      Skylord Luke turrets not working?

      You'll need what is specifically named "Rail Turret Axis". One for horizontal rotation, the other is probably embedded inside the turret you downloaded, it allows the barrels to rotate vertically. Both, of course, are required for useful turrets.
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      Some Mining Drone Tests

      Interesting, very interesting. I'll have to build my own set of mining drones sometime. Should be fun :). GJ testing this for all of us, and thanks!
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      PvP Anti-Player Research

      So, for a cruiser sized vessel, what's an average size turret? This thing is 241 m long, 151m wide, and currently 48 tall though that's subject to change. Empty mass of the nearly completed hull (expect an additional 2K blocks at the most) is 19,295. No systems installed except the bridge has...
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      Humor: Asteroid Guns

      I was thinking, not too long ago, about how to build a large-diameter asteroid gun. Pretty tricky device to get right, but I bet I could pull it off. Same way as I plan for an automatic and free ship repair device... should be interesting. I'll have to try and build an asteroid cannon. I was...
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      Read by Council Build helper changes needed.

      Agreed with all of the above. Placing blocks lets us skip an annoying middleman step that doesn't need to be in there, where we have to follow it for a circle or whatever, and as for the replace feature, perhaps allow an option to replace ALL blocks of that type on the main vessel instantly...
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      Ship Points, Utterly Random

      Lol. Just lol. My version of the Republic Frigate, which may be slightly oversized, comes out at 50K blocks. It holds a cannon of 14-1500 blocks, and a missile of 12-1300 (excluding effects, I believe), 4 PDTs, and 1 small-ish beam turret with an armored dome and 63 beam modules. It scores a...
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      Another Star Wars Inspired Ship

      Nice one. So the uncolored one is the new one, or the colored one?? I'm confused, xD, though I think you're working on the uncolored one. Nice hangar bay, though I'd suggest an extendable (maybe) docking tube in one side, to allow you to fly, Idk, a Republic Frigate or Corellian Corvette into...
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      Sit and Spin Mining Drone?

      Interesting results. I have found for a human miner, the best one I could build has a large array of multiple powerful lasers, allowing me to cut down asteroids completely in about 5 minutes, and this using just two players' basic spawn setup of salvage modules. The grouping allows for my...