Note that my comment was not a complaint about how powerful "powerful" is. It is that the exploitative builds that PvPers are already designing can do an extra order of magnitude more damage than anything you try to fit inside a natural looking ship design. This contradicts the core reasoning...
There have been several examples of these ships already posted in various discord channels featuring things like missile cruisers that can cause billions of alpha damage by floating stabilizers way out in space vs people who are trying to refit old hulls being unable to achieve previous baseline...
Chambers take up mass and >10 chambers take up a lot of it. If you build a ship with a reasonably sized reactor and 10 chambers, you'll see what I mean. A jack-of-all trades ship IS naturally and significantly penalized compared to specialized ships for this reason because you sacrifice so...
You are right, but not for the reasons you think you are. People who have dedicated thousands of hours to optimizing the old system did so because it is something we enjoy. Having to learn a new system is just a new batch of things to optimise = fun. The criticism comes from already knowing...
To clarify, I am an advocate for all or nothing. If everything were piped together, that could be okay, but mixed systems is unnecessarily complex.
I think I am also put off by the fact the most chambers have nothing to do with power. If my reactor had to be piped into chambers that...
Armor takes more skill to do right than shields, but the rewards can be well worth it.
1- Multiple layers of external armor is no more helpful than 1 layer of external armor which is the main complaint people have when using armor in battleships. That said, Internal bulkheads can add a LOT of...
Schine announced these goals as reasons for the power 2.0 update:
Goals/Rules
First thing we did, was figuring out which criteria our new system should fulfill.
These are the ones we used for power and anything tied to power consumption:
Predictability: Placing a block leads to predictable...
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