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    1. KuramaFox

      Show me your small fighters!

      Well, I tried to make the most iconic of Freespace\'s fighters, the Hercules. Its not perfect (one issue is that it actually doesn\'t look blocky ENOUGH, and should be a little taller). I really need to install the Freespace Open source project on my comp again sometime. Partly because there...
    2. KuramaFox

      How to get max money in 15 mins(eg update made the game inbalanced)

      We can worry about that after more bugs are squashed.
    3. KuramaFox

      Would it be possible to make a server plugin/addon that encourages staying near spawn?

      The problem of people spreading out is something that happens on servers a lot already, even WITHOUT this proposed plugin. This includes ones that actively try to have PvP in them, and even ones that attempt to offer incentives to building within a certain distance of spawn. Limiting the...
    4. KuramaFox

      Would it be possible to make a server plugin/addon that encourages staying near spawn?

      Ways of doing this logically, but with uncertain actually feasibility code-wise, could include: 1. periodically delete and reset all sectors with a value greater then X in their coordinates every Y amount of time (every 1-3 days would work well). That is to say, sectors a certain distance...
    5. KuramaFox

      [Classification] easy and usefull | byBrolak

      BB-battleship. CA-carrier (if I ever make one) CR-cruiser CL-light cruiser. DD-Destroyer. FR-Frigate. GS-gunship (or at least whenever I get enough ships to re-evaluate my shipsm I\'ll start that). HF-heavy fighter. LF-Light fighter. Mi- miners. Or other civilian ships if there is...
    6. KuramaFox

      Thunderdome | 100 players | Dedicated 32gb ram

      Periodically, as in every 2-3 days, completely delete/reset all sectors with a number higher then 15 in their coordinates. Or something along those lines. Or depending on how the \"voidsys\" thing works and what is the optimal value for this, something similar. Basically, force people to keep...
    7. KuramaFox

      A better way for missiles to distribute damage

      I mean, Minecraft may not be the most efficient engine itself, but this is how it does its explosions (that is, Minecraft explosions DO use the sort of mechanic the topic maker is asking about), which are somewhat infamous for their oddly high proccessing requirements.
    8. KuramaFox

      Turrets

      Not to mention attacking shops.
    9. KuramaFox

      Tryndalis Faction Wars [PvP] [Custom Blocks] [24/7] [Whitelist] Apply to join

      IGN is Kurama I\'d definitely like to actually give some of my ships a proper combat testing. Or more of one then purposely flying around near spawn on a public server hoping some predator decides to shoot at me. The idea of actually fighting in teams is just icing on the cake.
    10. KuramaFox

      Doomsider Presents: Welcome to your Doom

      I actually like the idea of a combat testing server, to be honest. Basically, a server dedicated to testing out ships for combat. Design the ship on another server or in single, and bring it on over to test out. Way it would work is basically max starting credits, modified shop to have lots...
    11. KuramaFox

      Weapon type overhaul, armor, and system debuffs. And while I'm at it, may as well talk about Jump D

      To be honest, for what you are wanting this would actually be a slightly better suggestion. http://star-made.org/content/turret-computer-and-docking-computer-blocks-also-signs Basically, the idea is that a new block would allow one to take control of a turret without having to go out to it...
    12. KuramaFox

      Compact efficient Generator Tuturial

      Quite nice, but if you aren\'t trying to make the interior look good with a cubic \"power core,\" there isn\'t much reason to restrict them in that manner.
    13. KuramaFox

      Dedicated Starmade Server (mikes-revenge.net)

      Is it possible for 78 clients to play on a 77 server? Because that is the only thing I can guess is happening because this is the one server I\'ve tried where I still see tons of people with 0 ping, and get EOF\'d off for hours or till the next day half the time I disconnect. If it is up to...
    14. KuramaFox

      A more convenient block and building material.

      Well, one thing you sometimes see in sci-fi settings are fighters that aren\'t completely covered by skin or armor. You can see bare machinery in some parts of them. Typically, guns, missiles, and some engine components. You may also see a shield emitter sticking out somewhere. Apply this...
    15. KuramaFox

      Turret computer, and docking computer blocks. Also, signs.

      The idea here is to add two new computer blocks to the game. Turret computer. The turret computer, like a weapons computer or cloaking system, can be set to the hotbar. When used this way from the ship core, it toggles the AI of all linked turrets on or off. Turret docking points must be...
    16. KuramaFox

      Door Locks and Ownership

      First off, we would need to split something up. Make the \"enter/exit\" key something separate and different from the \"use/activate\" key. Next, we just alter the ship core block. When you place one down, or buy a blueprinted vessel from a shop, it has a \"clean core\" that lets anyone...
    17. KuramaFox

      Introduce FUEL

      But lets not deal with it till later. Lets get some basic systems down first. Like the rest of the game\'s main mechanics. Once we are in beta, we can start worrying about fuel. But if you guys REALLY want to be realistic, in this game full of cubes and planets the size of a mid-sized...
    18. KuramaFox

      A more convenient block and building material.

      Stealth systems (radar jammer and cloak) need an overhaul sometime later in alpha or in beta. They are currently too broken, yet also too hard to use in anything that can be made to look like a half-reasonable ship. Which for now is fortunate because of brokenness, but in the future we\'ll...
    19. KuramaFox

      Fighting Gigantism in Starmade

      One way to deal with it is to add some actions to the shop. Specifically, a means of selling ships directly to the shop entirely, so you can just buy the saved blueprint again. If it ever becomes possible for an object\'s file to \"remember\" what blocks it had before they were destroyed...