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    1. KuramaFox

      50km Speed LIMIT

      Its hard enough hitting each other if you are both in well-designed fighters even at that speed, if you both know how to strafe properly. Don\'t even get me started on servers that increase that limit past that. Messing with speed too much will completely break combat ability for anything over...
    2. KuramaFox

      Agility Scaling and smaller ships

      If they are not adding maneuverability thrusters any time soon (which may be planned), it would be good to adjust the scaling a little. Big stuff can still turn slow, but loosen up the rules a little bit. Also, a bit of unrealistic whatnot the game COULD use would be a bit of the classic...
    3. KuramaFox

      Better Pirate stations

      They just need to replace a built-in schematic with a different one to \"fix\" this issue. Therefor, the idea is simple. Use the weekly challenge board to get some good small to medium sized ships, along with some good looking station designs from players for \"piratey looking stuff.\" The...
    4. KuramaFox

      Possible fix for abuse of catalog on servers.

      Basically, have some more options available to the server owner. Option set one (toggle): Blueprints. Allow or don\'t allow. If you allow, the following options can be modified: Option set two (toggle): Upload. Allow or don\'t allow. That is, separate whether you are allowed to upload to...
    5. KuramaFox

      [RP] Eternia [DEAD, don't apply!]

      I mean, I like Gundam and all, but its generally best to avoid trying to bring something from one fictional setting directly into another one. By all means, build gundams or zakus when you get in. But this isn\'t universal century, its Eternia. So it may be best to avoid calling them gundams...
    6. KuramaFox

      PlexLifter In Ships

      Make gravity generators work a bit differently. Have them give a ship gravity, instead of simply making a player on the ship feel gravity. That is, if it is on, then a player who has never been to the ship will enter its gravity automatically without needing to find a gravity block. Of...
    7. KuramaFox

      Salvage beams (or any laser really) Can penetrate Shields. BS in my oppinion!

      So you are really asking for the wrong thing here. If people can\'t salvage, they will still destroy. In fact, many people are liable to steal or destroy an unguarded ship without much intent for salvaging. And those that do have such intent can just find and destroy any faction core around...
    8. KuramaFox

      Fation Block Replacement.

      That is, make it so you do NOT use the same button to get in and out of blocks as you do to \"use\" them. By doing this, you can allow using of ship cores or build blocks or other whatnot to bring up specialized menus for those blocks. Rather then require a special additional block that must...
    9. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      I wouldn\'t be surprised if that got tested out a bit in the near future, since schema apparently is messing around with missiles a bit on the side of his main project.
    10. KuramaFox

      Weapon type overhaul, armor, and system debuffs. And while I'm at it, may as well talk about Jump D

      Sounds cool actually. As described, it should be station-only though. We could actually use some station-only sorts of systems. On the note of a beacon though, it seems uneccessary if we limit range per-jump to some extent. Actually, putting that together with my previous statement, we...
    11. KuramaFox

      [RP] Eternia [DEAD, don't apply!]

      They apparently fix some pretty big things with regards to the whole lag whatnot. For a short time they had accidently put that re-orientate thing in, but that was fixed like 12 hours later (by coincidentally the patch that we DO need the server to update to use). Maybe the admins are just...
    12. KuramaFox

      [RP] Eternia [DEAD, don't apply!]

      Specifically, the first page. All the rules, all the formatting whatnot, and so forth. And while I realize that it is pretty interesting to try and use a computer based code, the server runners may not necessarily have the Leetkey firefox plugin or something which similarly allows them to...
    13. KuramaFox

      [RP] Eternia [DEAD, don't apply!]

      You didn\'t really read the rules it seems. Also, who is this \"enemy\" you were apparently sent to the area of? There WAS no enemy. As space flight got cheaper and easier, some civilians opted to become pirates or bandits. But in space. Victus\'s government effectively contracted a...
    14. KuramaFox

      Reorienting after every sector.

      I think its an issue with the latest patch.
    15. KuramaFox

      SD cockpit rotation.

      If you put a block you CAN get into facing a different direction though, you CAN look a different direction. For instance, a sideways facing weapons computer will let you look sideways when you are in it. It will, however, also send your viewpoint to the SD cockpit you last used in the main...
    16. KuramaFox

      Well, this was a cool bug (odd occurance during lag-fest).

      Long story short, during an incident of high lag (some issue elsewhere on the server I presume), my client glitched such that I was controlling one docked item from the ship core of a different one. While it wasn't a huge ship with a ton of docks, I figured it would be on the safe side to just...
    17. KuramaFox

      Tips for building truly massive ships?

      You can place a 10x10x10 block from over 50 blocks away when in build, so align the camera and you can rapidly place 5 of them in a row with rapid clicks. I could probably throw together a nice 1000 meter vessel with impressive levels of power in only a couple hours if I didn\'t have to care...
    18. KuramaFox

      Any way to actiave ALL the turrets on my ship at once after spawning it?

      Make it big, give it big guns. But also put in an array of weaker guns on the sides or something. Gives the turret the advantages of both. There doesn\'t seem to be much difference in turret \"agility\" based on size. At least not once they are docked to the docking point.
    19. KuramaFox

      station "cheat"

      They can\'t be completely destroyed just by shooting said core. So even non-faction-homes with a suitable array of turrets don\'t offer an easy way of taking them down quickly.
    20. KuramaFox

      solution for corrupted blueprints that don't spawn

      If you can\'t seem to save what you built from a server to local, try saving it to the server instead. Then, just buy a new one, get in the new one, and try to save THAT one to local.