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    1. KuramaFox

      Starmade Q&A: Stuff confirmed so far

      Oh, they say they won't be called space whales. But lets face it. Regardless of what they call them, WE will all call them space whales. Because. SPACE WHALES.
    2. KuramaFox

      A Manifesto on the Relationship Between Fighters, Titans and AI

      We are apparently getting a "Capital Ship" type of vessel, which perhaps has some of its own rules. Among them are apparently planned the ability to use factories and such while still being ships. But I digress... If we can have a "Capital Ship" type, then why not also have a "Fighter Ship,"...
    3. KuramaFox

      Planned Save the Isanths!

      Internal appearance is a bit different, but only because you are generally looking at a different set of blocks than before (the old one has a bunch of reactor blocks as the primary thing you see around). Doors are still in the same place and can be used to access the vessel still. It may be a...
    4. KuramaFox

      New Thruster Block

      Ok, I like this one, though instead of "stop working" perhaps merely a major reduction in effectiveness (like dropping to 20% effect). It doesn't need to apply to energy production systems since those kind of behave that way already due to the way ideal reactor designs work.
    5. KuramaFox

      Read by Council Update Isanth VI

      I'll throw my refit into the bunch. Isanth 6 Updated (note, I have something else targeted in this screenshot, sorry). Aside from modernizations, I also replaced most of the armor with standard hull as this thing is intended to be an enemy for new players (that said, the glass is purple...
    6. KuramaFox

      Recognized Simple solution for a horrible problem

      Star Wars weapons have a LOT of power behind them supposedly. Though I don't recall a Tie-Fighter ever doing any one-shots. They tend to fire a very rapid burst of separate shots in a row. Its the X-wings that seem to have the one-shotters in most movie sequences. .
    7. KuramaFox

      Recognized by Council Payed Permission modules

      Docking permissions could be a one-time-pay thing. i.e. you pay once, and can then dock your ship for as long as it remains docked. Once you undock, you (or whoever wants to use that spot next) would need to pay again in order to dock there.
    8. KuramaFox

      Planned Save the Isanths!

      If need be, I actually went and made this the other day. Isanth 6 Updated I basically just loaded up the Isanth VI, gutted it, then refilled it. And then replaced some blocks with slopes. Overall, it doesn't look too much different. While its not too blocky in appearance, good news! It...
    9. KuramaFox

      Isanth 6 Updated 2016-07-07

      The classic Isanth VI, updated for current game mechanics. It has also been given some slopes, but for the most part it retains the classic look of the oldest ship still in use. (Note: I had something larger targeted when I took this screenshot) Changes include a modernized energy setup...
    10. KuramaFox

      My take on a new AMC system

      Conditional agree. Specifically, a 2x2 barrel cannon should have its \"damage value\" reduced to 1/4 of normal, since it applies that damage to 4 blocks (total damage is unchanged vs. a 1x1 barrel cannon). This means it will not penetrate as far too. This will stop ships from just having...
    11. KuramaFox

      USE Ship Classifications.

      Which is to say something like this: Ship classes like frigate, cruiser, etc. Which all have simple abreviations available, which can be modified for particular purposes. But more importantly (for me) they just have names that we already associate with ships. This was the list the last time...
    12. KuramaFox

      Founders Galaxy Server | Heavy Roleplay | Speed 100 | No Blueprint upload | Server still not open |

      I consider myself pretty good at making fighters and smaller ships that actually look like a proper ship. I could probably spare some time to come on and try putting together some smaller ships for the catalog sometime. A suggestion with regards to the current \"starting point\" of the RP...
    13. KuramaFox

      Better ideas for maps (lets hear yours too!). Also, minor nav ideas.

      Any more ideas? Comments? Suggestions?
    14. KuramaFox

      Suggestions for improving inventory (including the proposed "diablo" style one)

      One would basically be Minecraft\'s creative mode with numbers. This would ONLY be for blocks you use to build with. Again, look at how Minecraft\'s creative mode splits things up in the image I posted. All the hull blocks, wedges, and corners could be in one tab. Assuming you copy MC\'s...
    15. KuramaFox

      Suggestions for better engines, ship motion, and armor/shield/health.

      This is actually part of why I put in some comments on making turning mechanics a bit more like classic space fighter games. That is, you turn, and your momentum turns with you. While not necessary to give things a more sci-fi feel, it does help to allow \"proper\" dogfights (that is, ones...
    16. KuramaFox

      New update's Turn Speed Change.

      Specifically, the creativity of ships that are highly exagerated in one dimension (typically front to back, i.e. long ships).
    17. KuramaFox

      Suggestions for improving inventory (including the proposed "diablo" style one)

      With the new \"buy with blocks\" option being tested out, the issue of complex ships is now real. This means that we do have to start considering the fact that it may render some ships \"unbuyable\" with current limits to the number of different blocks you can hold.
    18. KuramaFox

      Questions on how to protect my ship from Tiki Bob

      Indeed, leaving the subject line blank causes your post to copy part of the first sentences and use that is it. Should be an example of this above my first sentence. To clarify what a \"box hangar\" is, you basically take your indestructible home base and build a box big enough to literally...
    19. KuramaFox

      Landing

      The idea with landing gear is that it would basically allow \"anywhere docking\" with an object that has gravity (a planet, basically. Or a large station if they change the way gravity generators work). After all, the basic issue is that the physics engine doesn\'t like it when ships sit...
    20. KuramaFox

      Suggestions for improving inventory (including the proposed "diablo" style one)

      For reference. As you can see, blocks of different catagories are put in different tabs. This setup would work well with starmade, not the least because equipment and tools would be deligated to the diablo-type inventory anyway (thus it would not need any tabs in Starmade). There could be...